Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
File List
Here is a list of all files with brief descriptions:
[detail level
1
2
3
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5
6
7
]
▼
src
▼
client
►
components
clientctx.h
planetrendering.h
►
headless
generate.cpp
generate.h
headlessapplication.cpp
headlessapplication.h
headlessluafunctions.cpp
headlessluafunctions.h
headlessmode.cpp
headlessmode.h
loadluafile.cpp
loadluafile.h
►
scenes
►
mainmenu
creditswindow.cpp
creditswindow.h
loadgamewindow.cpp
loadgamewindow.h
mainmenuscene.cpp
mainmenuscene.h
settingswindow.cpp
settingswindow.h
►
objecteditor
goodviewer.cpp
goodviewer.h
objecteditorscene.cpp
objecteditorscene.h
recipeviewer.cpp
recipeviewer.h
sysfieldviewer.cpp
sysfieldviewer.h
►
universe
►
interface
►
debug
sysdebuggui.cpp
sysdebuggui.h
imguiinterface.cpp
imguiinterface.h
markettable.cpp
markettable.h
marketwindow.cpp
marketwindow.h
orbitfilter.cpp
orbitfilter.h
provincewindow.cpp
provincewindow.h
spaceshipwindow.cpp
spaceshipwindow.h
sysevent.cpp
sysevent.h
syspausemenu.cpp
syspausemenu.h
sysstarsystemtree.cpp
sysstarsystemtree.h
sysstockpileui.cpp
sysstockpileui.h
systechviewer.cpp
systechviewer.h
systooltips.cpp
systooltips.h
turnsavewindow.cpp
turnsavewindow.h
►
views
starsystemview.cpp
starsystemview.h
sysoptionswindow.cpp
sysoptionswindow.h
universescene.cpp
universescene.h
loadingscene.cpp
loadingscene.h
modelscene.cpp
modelscene.h
scene.h
texttestscene.cpp
texttestscene.h
universeloadingscene.cpp
universeloadingscene.h
►
scripting
clientscripting.cpp
clientscripting.h
clientuielements.cpp
clientuielements.h
imguienums.cpp
imguienums.h
imguifunctiondefs.cpp
imguifunctiondefs.h
imguifunctions.cpp
imguifunctions.h
►
systems
assetloading.cpp
assetloading.h
savegame.cpp
savegame.h
syscommand.cpp
syscommand.h
sysgui.h
universeloader.cpp
universeloader.h
conquerspace.h
▼
common
►
components
area.h
auction.h
bodies.h
coordinates.cpp
coordinates.h
economy.cpp
economy.h
event.h
history.h
infrastructure.h
model.h
movement.h
name.h
orbit.cpp
orbit.h
organizations.h
player.h
population.h
ports.h
resource.cpp
resource.h
science.h
ships.h
spaceport.h
stardate.cpp
stardate.h
surface.h
units.h
►
scripting
functionreg.h
luafunctions.cpp
luafunctions.h
scripting.cpp
scripting.h
►
systems
►
actions
cityactions.cpp
cityactions.h
factoryconstructaction.cpp
factoryconstructaction.h
shiplaunchaction.cpp
shiplaunchaction.h
sysresourcetransfer.cpp
sysresourcetransfer.h
►
economy
auctionhandler.cpp
auctionhandler.h
markethelpers.cpp
markethelpers.h
sysagent.cpp
sysagent.h
sysfactory.cpp
sysfactory.h
sysfinance.cpp
sysfinance.h
sysinfrastructure.cpp
sysinfrastructure.h
sysinterplanetarytrade.cpp
sysinterplanetarytrade.h
sysmarket.cpp
sysmarket.h
sysmarketreset.cpp
sysmarketreset.h
sysplanetarytrade.cpp
sysplanetarytrade.h
syspopulation.cpp
syspopulation.h
►
history
sysmarkethistory.cpp
sysmarkethistory.h
►
loading
hjsonloader.cpp
hjsonloader.h
loadcities.cpp
loadcities.h
loadcountries.cpp
loadcountries.h
loadgoods.cpp
loadgoods.h
loadnames.cpp
loadnames.h
loadorbit.cpp
loadorbit.h
loadplanets.cpp
loadplanets.h
loadprovinces.cpp
loadprovinces.h
loadsatellites.cpp
loadsatellites.h
loadutil.cpp
loadutil.h
timezoneloader.cpp
timezoneloader.h
►
maneuver
►
lambert
izzo.cpp
izzo.h
commands.cpp
commands.h
hohmann.cpp
hohmann.h
maneuver.cpp
maneuver.h
rendezvous.cpp
rendezvous.h
►
movement
sysmovement.cpp
sysmovement.h
►
names
namegenerator.cpp
namegenerator.h
►
navy
sysnavy.cpp
sysnavy.h
►
population
cityinformation.cpp
cityinformation.h
►
science
fields.cpp
fields.h
labs.cpp
labs.h
syssciencelab.cpp
syssciencelab.h
systechnology.cpp
systechnology.h
technology.cpp
technology.h
isimulationsystem.h
scriptrunner.cpp
scriptrunner.h
sysuniversegenerator.cpp
sysuniversegenerator.h
►
util
►
random
random.h
stdrandom.h
►
save
save.cpp
save.h
logging.cpp
logging.h
nameutil.cpp
nameutil.h
paths.cpp
paths.h
profiler.cpp
profiler.h
strip.cpp
strip.h
utilnumberdisplay.h
uuid.h
game.cpp
game.h
simulation.cpp
simulation.h
universe.cpp
universe.h
▼
engine
►
asset
►
vfs
nativevfs.cpp
nativevfs.h
vfs.cpp
vfs.h
asset.h
assetloader.cpp
assetloader.h
assetmanager.cpp
assetmanager.h
assetoptions.h
assetprototype.h
assetprototypedefs.h
modelloader.cpp
modelloader.h
package.cpp
package.h
packageprototype.h
textasset.h
►
audio
alaudioasset.cpp
alaudioasset.h
audioasset.h
audiointerface.cpp
audiointerface.h
iaudiointerface.h
►
graphics
►
primitives
cube.cpp
cube.h
line.cpp
line.h
pane.cpp
pane.h
polygon.cpp
polygon.h
uvsphere.cpp
uvsphere.h
mesh.cpp
mesh.h
model.cpp
model.h
renderable.cpp
renderable.h
shader.cpp
shader.h
text.cpp
text.h
texture.cpp
texture.h
►
renderer
framebuffer.cpp
framebuffer.h
renderer.cpp
renderer.h
renderer2d.cpp
renderer2d.h
►
ui
RmlUi_Platform_GLFW.cpp
RmlUi_Platform_GLFW.h
RmlUi_Renderer_GL3.cpp
RmlUi_Renderer_GL3.h
►
util
threadsafequeue.h
application.cpp
application.h
clientoptions.cpp
clientoptions.h
cqspgui.cpp
cqspgui.h
engine.h
enginelogger.cpp
enginelogger.h
gamestate.h
glfwdebug.h
glfwwindow.cpp
glfwwindow.h
gui.cpp
gui.h
imconfig.h
scene.cpp
scene.h
scenemanager.cpp
scenemanager.h
userinput.cpp
userinput.h
window.h
main.cpp
Generated on Wed Aug 6 2025 06:42:10 for Conquer Space by
1.9.2