30#include "entt/entt.hpp"
53 void Render(
float deltaTime);
56 void Update(
float deltaTime);
58 void DoUI(
float deltaTime);
84 void DrawOrbit(
const entt::entity &entity);
121 glm::vec3
cam_up = glm::vec3(0.0f, 1.0f, 0.0f);
149 void DrawStar(
const entt::entity &entity, glm::vec3 &object_pos);
150 void RenderCities(glm::vec3 &object_pos,
const entt::entity &body_entity);
170 glm::quat
GetBodyRotation(
double axial,
double rotation,
double day_offset);
Definition: starsystemview.h:48
entt::entity terrain_displaying
Definition: starsystemview.h:92
entt::entity on_planet
Definition: starsystemview.h:230
glm::vec4 CalculateGLPosition(const glm::vec3 &object_pos)
Calculates the GL position for a log renderbuffer.
Definition: starsystemview.cpp:833
void DrawTexturedPlanet(const glm::vec3 &object_pos, const entt::entity entity)
Definition: starsystemview.cpp:453
glm::vec4 viewport
Definition: starsystemview.h:124
void FocusOnEntity(entt::entity ent)
Definition: starsystemview.cpp:1031
int ship_icon_layer
Definition: starsystemview.h:220
engine::Renderable sun
Definition: starsystemview.h:103
void SeeStarSystem()
Definition: starsystemview.cpp:186
asset::ShaderProgram_t sun_shader
Definition: starsystemview.h:112
void GetPlanetTexture(const entt::entity entity, bool &have_normal, bool &have_roughness, bool &have_province)
Definition: starsystemview.cpp:497
void DrawAllOrbits()
Definition: starsystemview.cpp:1318
int tex_r
Debugging colors
Definition: starsystemview.h:245
asset::ShaderProgram_t model_shader
Definition: starsystemview.h:105
void GenerateOrbitLines()
Definition: starsystemview.cpp:1054
bool is_rendering_founding_city
Definition: starsystemview.h:226
engine::Renderable ship_overlay
Definition: starsystemview.h:101
void DrawOrbit(const entt::entity &entity)
Definition: starsystemview.cpp:1334
void DrawShipIcon(const glm::vec3 &object_pos)
Definition: starsystemview.cpp:437
engine::Application & m_app
Definition: starsystemview.h:95
void SelectCountry()
Definition: starsystemview.cpp:1010
glm::vec3 hovering_province_color
Definition: starsystemview.h:252
asset::ShaderProgram_t orbit_shader
Definition: starsystemview.h:106
void DrawAllCities(auto &bodies)
Definition: starsystemview.cpp:428
glm::vec3 GetMouseIntersectionOnObject(int mouse_x, int mouse_y)
Definition: starsystemview.cpp:1203
void InitializeMeshes()
Definition: starsystemview.cpp:746
double scroll
Definition: starsystemview.h:70
void CalculateCityPositions()
Definition: starsystemview.cpp:642
float circle_size
Definition: starsystemview.h:126
asset::ShaderProgram_t near_shader
Definition: starsystemview.h:107
glm::vec3 GetMouseOnObject()
Definition: starsystemview.h:229
double GetDivider()
Definition: starsystemview.h:77
engine::Renderable planet
Definition: starsystemview.h:97
int tex_y
Definition: starsystemview.h:240
void OnTick()
Definition: starsystemview.cpp:134
glm::vec3 TranslateToNormalized(const glm::vec3 &)
Definition: starsystemview.cpp:827
void Update(float deltaTime)
Definition: starsystemview.cpp:212
void FoundCity()
Definition: starsystemview.cpp:992
void Initialize()
Definition: starsystemview.cpp:119
void Render(float deltaTime)
Definition: starsystemview.cpp:141
void DrawCityIcon(const glm::vec3 &object_pos)
Definition: starsystemview.cpp:412
float window_ratio
Definition: starsystemview.h:213
int tex_b
Definition: starsystemview.h:247
void OrbitEditor()
Definition: starsystemview.cpp:1378
bool have_province
Definition: starsystemview.h:261
glm::mat4 GetBillboardMatrix(const glm::vec3 &pos)
Definition: starsystemview.cpp:848
entt::entity selected_city
Definition: starsystemview.h:234
glm::quat GetBodyRotation(double axial, double rotation, double day_offset)
Gets the quaternion to calculate the planet's rotation from the axial rotation and the rotation perio...
Definition: starsystemview.cpp:787
void LoadProvinceMap()
Definition: starsystemview.cpp:744
glm::vec3 GetBillboardPosition(const glm::vec3 &object_pos)
Definition: starsystemview.cpp:856
entt::entity selected_province
Definition: starsystemview.h:255
double max_zoom
Definition: starsystemview.h:73
void RenderInformationWindow(double deltaTime)
Definition: starsystemview.cpp:1073
bool is_founding_city
Definition: starsystemview.h:225
int skybox_layer
Definition: starsystemview.h:223
void RenderSelectedObjectInformation()
Definition: starsystemview.cpp:1117
asset::ShaderProgram_t skybox_shader
Definition: starsystemview.h:113
engine::Renderable planet_circle
Definition: starsystemview.h:100
void FocusCityView()
Definition: starsystemview.cpp:798
void DrawShips()
Definition: starsystemview.cpp:314
glm::vec3 view_center
Definition: starsystemview.h:75
static bool IsFoundingCity(common::Universe &universe)
Definition: starsystemview.cpp:1314
glm::vec3 CalculateMouseRay(const glm::vec3 &ray_nds)
Definition: starsystemview.cpp:966
double previous_mouseX
Definition: starsystemview.h:67
void DrawModels()
Definition: starsystemview.cpp:351
void MoveCamera(double deltaTime)
Definition: starsystemview.cpp:908
void DrawStars()
Definition: starsystemview.cpp:277
void DrawPlanetBillboards(const entt::entity &ent_id, const glm::vec3 &object_pos)
Definition: starsystemview.cpp:393
bool CityIsVisible(glm::vec3 city_pos, glm::vec3 planet_pos, glm::vec3 cam_pos)
Definition: starsystemview.cpp:637
void InitializeFramebuffers()
Definition: starsystemview.cpp:735
glm::vec3 cam_pos
Definition: starsystemview.h:120
asset::ShaderProgram_t circle_shader
Definition: starsystemview.h:109
void CheckResourceDistRender()
Definition: starsystemview.cpp:939
glm::vec3 selected_province_color
Definition: starsystemview.h:253
float GetWindowRatio()
Definition: starsystemview.cpp:1052
glm::vec3 sun_color
Definition: starsystemview.h:216
float view_scale
Definition: starsystemview.h:232
glm::mat4 camera_matrix
Definition: starsystemview.h:122
void SetBillboardProjection(cqsp::asset::ShaderProgram_t &shader, glm::mat4 mat)
Definition: starsystemview.cpp:860
void DrawEntityName(glm::vec3 &object_pos, entt::entity ent_id)
Definition: starsystemview.cpp:376
glm::vec3 CalculateObjectPos(const entt::entity &)
Definition: starsystemview.cpp:815
int tex_x
Debugging mouse position
Definition: starsystemview.h:239
void DrawAllPlanetBillboards(auto &bodies)
Definition: starsystemview.cpp:546
asset::ShaderProgram_t textured_planet_shader
Definition: starsystemview.h:111
engine::Renderable sky
Definition: starsystemview.h:99
double previous_mouseY
Definition: starsystemview.h:68
float view_y
Definition: starsystemview.h:65
asset::ShaderProgram_t buffer_shader
Definition: starsystemview.h:114
engine::LayerRenderer renderer
Definition: starsystemview.h:218
void DrawSkybox()
Definition: starsystemview.cpp:337
glm::vec3 ConvertPoint(const glm::vec3 &)
Definition: starsystemview.cpp:831
glm::mat4 projection
Definition: starsystemview.h:123
glm::vec3 cam_up
Definition: starsystemview.h:121
entt::entity hovering_province
Definition: starsystemview.h:254
asset::ShaderProgram_t ConstructShader(const std::string &key)
Definition: starsystemview.cpp:731
void RenderCities(glm::vec3 &object_pos, const entt::entity &body_entity)
Definition: starsystemview.cpp:596
entt::entity m_viewing_entity
Definition: starsystemview.h:91
int orbits_generated
Definition: starsystemview.h:257
common::Universe & m_universe
Definition: starsystemview.h:94
engine::Renderable textured_planet
Definition: starsystemview.h:98
void CalculateCamera()
Definition: starsystemview.cpp:900
void CalculateScroll()
Definition: starsystemview.cpp:665
asset::ShaderProgram_t planet_shader
Definition: starsystemview.h:110
void DrawBodies()
Definition: starsystemview.cpp:291
void SeePlanet(entt::entity)
Definition: starsystemview.cpp:264
void DrawPlanetIcon(glm::vec3 &object_pos)
Definition: starsystemview.cpp:386
void DrawStar(const entt::entity &entity, glm::vec3 &object_pos)
Definition: starsystemview.cpp:563
float view_x
Definition: starsystemview.h:63
const int sphere_resolution
Definition: starsystemview.h:259
SysStarSystemRenderer(common::Universe &, engine::Application &)
Definition: starsystemview.cpp:80
int physical_layer
Definition: starsystemview.h:222
engine::Renderable city
Definition: starsystemview.h:102
glm::vec3 sun_position
Definition: starsystemview.h:215
glm::vec3 CalculateCenteredObject(const entt::entity &)
Definition: starsystemview.cpp:896
void SeeEntity()
Definition: starsystemview.cpp:198
const double divider
Definition: starsystemview.h:212
double min_zoom
Definition: starsystemview.h:71
void DoUI(float deltaTime)
Definition: starsystemview.cpp:269
void GenerateOrbit(entt::entity body)
Definition: starsystemview.cpp:1233
void LoadPlanetTextures()
Definition: starsystemview.cpp:677
bool GLPositionNotInBounds(const glm::vec4 &gl_Position, const glm::vec3 &pos)
Check if the GL position is within the window
Definition: starsystemview.cpp:843
asset::ShaderProgram_t vis_shader
Definition: starsystemview.h:108
void CenterCameraOnCity()
Definition: starsystemview.cpp:866
void DrawAllPlanets(auto &bodies)
Definition: starsystemview.cpp:524
void CityDetection()
Definition: starsystemview.cpp:1166
glm::vec3 mouse_on_object
Definition: starsystemview.h:227
int tex_g
Definition: starsystemview.h:246
void DrawTerrainlessPlanet(const entt::entity &entity, glm::vec3 &object_pos)
Definition: starsystemview.cpp:579
int planet_icon_layer
Definition: starsystemview.h:221
void CalculateViewChange(double deltaX, double deltaY)
Definition: starsystemview.cpp:976
common::components::types::SurfaceCoordinate GetMouseSurfaceIntersection()
Definition: starsystemview.cpp:1145
Definition: universe.h:33
Definition: application.h:48
Renders a series of framebuffers onto screen. This is a relatively simple way of allowing organizatio...
Definition: framebuffer.h:132
Definition: renderable.h:27
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:113
Definition: goodviewer.cpp:25
Definition: starsystemview.h:43
Definition: starsystemview.h:41
Definition: starsystemview.h:39
Definition: starsystemview.h:36
Longitude and lattitude. Planet coordinates.
Definition: coordinates.h:76
common::Universe * universe
Definition: turnsavewindow.h:3