Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
client
scenes
universe
views
starsystemview.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2025 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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namespace
cqsp::client::systems
{
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// TODO(EhWhoAmI): Would be helpful to move the following structs to a header file.
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struct
MouseOverEntity
{};
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// Planet that the camera center is at
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struct
FocusedPlanet
{};
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// City to look at
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struct
FocusedCity
{};
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struct
CityFounding
{};
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}
// namespace cqsp::client::systems
cqsp::client::systems
Definition:
imguidebugger.cpp:19
cqsp::client::systems::CityFounding
Definition:
starsystemview.h:28
cqsp::client::systems::FocusedCity
Definition:
starsystemview.h:26
cqsp::client::systems::FocusedPlanet
Definition:
starsystemview.h:24
cqsp::client::systems::MouseOverEntity
Definition:
starsystemview.h:21
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