Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces | Typedefs | Functions
renderer.h File Reference
#include <memory>
#include <vector>
#include <glm/glm.hpp>
#include "engine/graphics/renderable.h"

Go to the source code of this file.

Classes

class  cqsp::engine::BasicRenderer
 

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::engine
 

Typedefs

typedef std::shared_ptr< Renderable > cqsp::engine::BasicRendererObject
 

Functions

void cqsp::engine::Draw (Renderable &)
 
void cqsp::engine::Draw (Renderable &, asset::ShaderProgram_t &shader)
 
void cqsp::engine::Draw (Renderable &, asset::ShaderProgram *shader)
 
BasicRendererObject cqsp::engine::MakeRenderable ()