28void Draw(Renderable &);
30void Draw(Renderable &, asset::ShaderProgram *shader);
40 glm::mat4
view = glm::mat4(1.0);
Definition: renderer.h:36
void Draw()
Definition: renderer.cpp:83
glm::mat4 projection
Definition: renderer.h:39
glm::mat4 view
Definition: renderer.h:40
std::vector< BasicRendererObject > renderables
Definition: renderer.h:41
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:112
void Draw(Renderable &)
Definition: renderer.cpp:27
std::shared_ptr< Renderable > BasicRendererObject
Definition: renderer.h:32
BasicRendererObject MakeRenderable()
Definition: renderer.cpp:77
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21