Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
renderable.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <string>
20#include <vector>
21
25
26namespace cqsp {
27namespace engine {
29 public:
31 glm::mat4 model;
32
34 std::vector<asset::Texture*> textures;
35
36 void SetTexture(const std::string& name, int id, asset::Texture* texture);
37 void SetMVP(const glm::mat4& model, const glm::mat4& view, const glm::mat4& projection);
38
39 int z = 0;
40};
41} // namespace engine
42} // namespace cqsp
Definition: texture.h:33
Definition: renderable.h:28
void SetMVP(const glm::mat4 &model, const glm::mat4 &view, const glm::mat4 &projection)
Definition: renderable.cpp:26
int z
Definition: renderable.h:39
glm::mat4 model
Definition: renderable.h:31
void SetTexture(const std::string &name, int id, asset::Texture *texture)
Definition: renderable.cpp:19
std::vector< asset::Texture * > textures
Definition: renderable.h:34
Mesh_t mesh
Definition: renderable.h:30
cqsp::asset::ShaderProgram_t shaderProgram
Definition: renderable.h:33
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:112
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:44
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21