36 void SetMVP(
const glm::mat4&
model,
const glm::mat4& view,
const glm::mat4& projection);
Definition: renderable.h:27
void SetMVP(const glm::mat4 &model, const glm::mat4 &view, const glm::mat4 &projection)
Definition: renderable.cpp:26
int z
Definition: renderable.h:38
glm::mat4 model
Definition: renderable.h:30
void SetTexture(const std::string &name, int id, asset::Texture *texture)
Definition: renderable.cpp:19
std::vector< asset::Texture * > textures
Definition: renderable.h:33
Mesh_t mesh
Definition: renderable.h:29
cqsp::asset::ShaderProgram_t shaderProgram
Definition: renderable.h:32
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:113
Definition: application.cpp:55
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:43