37 void SetMVP(
const glm::mat4&
model,
const glm::mat4& view,
const glm::mat4& projection);
Definition: renderable.h:28
void SetMVP(const glm::mat4 &model, const glm::mat4 &view, const glm::mat4 &projection)
Definition: renderable.cpp:26
int z
Definition: renderable.h:39
glm::mat4 model
Definition: renderable.h:31
void SetTexture(const std::string &name, int id, asset::Texture *texture)
Definition: renderable.cpp:19
std::vector< asset::Texture * > textures
Definition: renderable.h:34
Mesh_t mesh
Definition: renderable.h:30
cqsp::asset::ShaderProgram_t shaderProgram
Definition: renderable.h:33
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:112
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:44
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21