Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces | Typedefs | Enumerations | Functions
shader.h File Reference
#include <hjson.h>
#include <istream>
#include <memory>
#include <string>
#include <glm/glm.hpp>
#include "engine/asset/asset.h"

Go to the source code of this file.

Classes

class  cqsp::asset::Shader
 
class  cqsp::asset::ShaderProgram
 A shader program. More...
 
class  cqsp::asset::ShaderDefinition
 

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::asset
 

Typedefs

typedef std::shared_ptr< ShaderProgram > cqsp::asset::ShaderProgram_t
 The preferred way of using a shader program. More...
 

Enumerations

enum class  cqsp::asset::ShaderType { cqsp::asset::NONE , cqsp::asset::VERT , cqsp::asset::FRAG , cqsp::asset::GEOM }
 

Functions

ShaderProgram_t cqsp::asset::MakeShaderProgram (Shader &vert, Shader &frag)
 Helper function to create a shader program. More...
 
ShaderProgram_t cqsp::asset::MakeShaderProgram (Shader &vert, Shader &frag, Shader &geom)
 Helper function to create a shader program with a geometry shader. More...
 
unsigned int cqsp::asset::LoadShaderData (const std::string &code, int type)
 
unsigned int cqsp::asset::MakeShaderProgram (int vertex, int fragment, int geometry=-1)
 
std::string cqsp::asset::GetErrorLog (unsigned int shader)
 Get the issues of the shader, up to 1024 characters of it. More...