Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <hjson.h>
#include <istream>
#include <memory>
#include <string>
#include <glm/glm.hpp>
#include "engine/asset/asset.h"
Go to the source code of this file.
Classes | |
class | cqsp::asset::Shader |
class | cqsp::asset::ShaderProgram |
A shader program. More... | |
class | cqsp::asset::ShaderDefinition |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::asset |
Typedefs | |
typedef std::shared_ptr< ShaderProgram > | cqsp::asset::ShaderProgram_t |
The preferred way of using a shader program. More... | |
Enumerations | |
enum class | cqsp::asset::ShaderType { cqsp::asset::NONE , cqsp::asset::VERT , cqsp::asset::FRAG , cqsp::asset::GEOM } |
Functions | |
ShaderProgram_t | cqsp::asset::MakeShaderProgram (Shader &vert, Shader &frag) |
Helper function to create a shader program. More... | |
ShaderProgram_t | cqsp::asset::MakeShaderProgram (Shader &vert, Shader &frag, Shader &geom) |
Helper function to create a shader program with a geometry shader. More... | |
unsigned int | cqsp::asset::LoadShaderData (const std::string &code, int type) |
unsigned int | cqsp::asset::MakeShaderProgram (int vertex, int fragment, int geometry=-1) |
std::string | cqsp::asset::GetErrorLog (unsigned int shader) |
Get the issues of the shader, up to 1024 characters of it. More... | |