Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <renderable.h>
Public Member Functions | |
void | SetTexture (const std::string &name, int id, asset::Texture *texture) |
void | SetMVP (const glm::mat4 &model, const glm::mat4 &view, const glm::mat4 &projection) |
Public Attributes | |
Mesh_t | mesh |
glm::mat4 | model |
cqsp::asset::ShaderProgram_t | shaderProgram |
std::vector< asset::Texture * > | textures |
int | z = 0 |
void cqsp::engine::Renderable::SetMVP | ( | const glm::mat4 & | model, |
const glm::mat4 & | view, | ||
const glm::mat4 & | projection | ||
) |
void cqsp::engine::Renderable::SetTexture | ( | const std::string & | name, |
int | id, | ||
asset::Texture * | texture | ||
) |
Mesh_t cqsp::engine::Renderable::mesh |
glm::mat4 cqsp::engine::Renderable::model |
cqsp::asset::ShaderProgram_t cqsp::engine::Renderable::shaderProgram |
std::vector<asset::Texture*> cqsp::engine::Renderable::textures |
int cqsp::engine::Renderable::z = 0 |