#include <vector>
#include "engine/asset/asset.h"
Go to the source code of this file.
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unsigned int | cqsp::asset::CreateTexture (unsigned char *data, int width, int height, int components, const TextureLoadingOptions &options) |
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void | cqsp::asset::CreateTexture (Texture &texture, unsigned char *data, int width, int height, int components, const TextureLoadingOptions &options=TextureLoadingOptions()) |
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void | cqsp::asset::LoadCubemapData (Texture &texture, std::vector< unsigned char * > &faces, int width, int height, int components, TextureLoadingOptions &options) |
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bool | cqsp::asset::SaveImage (const char *path, int width, int height, int components, const unsigned char *data, bool flip=true) |
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