Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
texture.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
21#include "engine/asset/asset.h"
22
23namespace cqsp::asset {
24
26 /*
27 * True is nearest, false is linear
28 */
29 bool mag_filter = false;
30};
31
32class Texture : public Asset {
33 public:
34 int width;
35 int height;
36 unsigned int id;
38
39 Texture();
40 ~Texture();
41
43};
44
45unsigned int CreateTexture(unsigned char* data, int width, int height, int components,
46 const TextureLoadingOptions& options);
47
48void CreateTexture(Texture& texture, unsigned char* data, int width, int height, int components,
49 const TextureLoadingOptions& options = TextureLoadingOptions());
50
51void LoadCubemapData(Texture& texture, std::vector<unsigned char*>& faces, int width, int height, int components,
52 TextureLoadingOptions& options);
53
54bool SaveImage(const char* path, int width, int height, int components, const unsigned char* data, bool flip = true);
55} // namespace cqsp::asset
The base class for assets.
Definition: asset.h:165
Definition: texture.h:32
~Texture()
Definition: texture.cpp:109
Texture()
Definition: texture.cpp:107
unsigned int id
Definition: texture.h:36
int height
Definition: texture.h:35
int width
Definition: texture.h:34
AssetType GetAssetType() override
Definition: texture.h:42
int texture_type
Definition: texture.h:37
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: asset.h:29
unsigned int CreateTexture(unsigned char *data, int width, int height, int components, const TextureLoadingOptions &options)
Definition: texture.cpp:26
bool SaveImage(const char *path, int width, int height, int components, const unsigned char *data, bool flip=true)
Definition: texture.cpp:98
AssetType
Definition: asset.h:32
void LoadCubemapData(Texture &texture, std::vector< unsigned char * > &faces, int width, int height, int components, TextureLoadingOptions &options)
Definition: texture.cpp:64
@ TEXTURE
texture prototype
Definition: assetprototype.h:26
Definition: texture.h:25
bool mag_filter
Definition: texture.h:29