#include <starsystemrenderer.h>
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| void | DrawStars () |
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| void | DrawBodies () |
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| void | DrawShips () |
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| void | DrawSkybox () |
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| void | DrawModels () |
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| void | DrawEntityName (glm::vec3 &object_pos, entt::entity ent_id) |
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| void | DrawPlanetBillboard (const entt::entity &ent_id, const glm::vec3 &object_pos) |
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| void | DrawShipIcon (const glm::vec3 &object_pos) |
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| void | DrawCityIcon (const glm::vec3 &object_pos, float alpha_value) |
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| void | DrawAllCities (auto &bodies) |
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| void | DrawAllPlanets (auto &bodies) |
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| void | DrawAllPlanetBillboards (auto &bodies) |
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| void | DrawTexturedPlanet (const glm::vec3 &object_pos, const entt::entity entity) |
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| void | GetPlanetTexture (const entt::entity entity, bool &have_normal, bool &have_roughness, bool &have_province) |
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| void | DrawTerrainlessPlanet (const entt::entity &entity, glm::vec3 &object_pos) |
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| void | DrawStar (const entt::entity &entity, glm::vec3 &object_pos) |
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| void | RenderCities (glm::vec3 &object_pos, const entt::entity &body_entity) |
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| bool | CityIsVisible (glm::vec3 city_pos, glm::vec3 planet_pos, glm::vec3 cam_pos) |
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| asset::ShaderProgram_t | ConstructShader (const std::string &key) |
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| void | LoadPlanetTextures () |
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| void | InitializeFramebuffers () |
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| void | LoadProvinceMap () |
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| void | InitializeMeshes () |
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| void | DrawOrbit (const entt::entity &entity) |
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| glm::vec3 | CalculateFutureObjectPos (const entt::entity &) |
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| glm::vec3 | TranslateToNormalized (const glm::vec3 &) |
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| glm::vec4 | CalculateGLPosition (const glm::vec3 &object_pos) |
| | Calculates the GL position for a log renderbuffer. More...
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| bool | GLPositionNotInBounds (const glm::vec4 &gl_Position, const glm::vec3 &pos) |
| | Check if the GL position is within the window More...
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| glm::mat4 | GetBillboardMatrix (const glm::vec3 &pos) |
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| glm::vec3 | GetBillboardPosition (const glm::vec3 &object_pos) |
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| void | SetBillboardProjection (cqsp::asset::ShaderProgram_t &shader, glm::mat4 mat) |
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| void | CheckResourceDistRender () |
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| float | GetWindowRatio () |
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| float | Lerp (float a, float b, float t) |
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◆ SysStarSystemRenderer()
◆ ~SysStarSystemRenderer()
| cqsp::client::systems::SysStarSystemRenderer::~SysStarSystemRenderer |
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◆ CalculateFutureObjectPos()
| glm::vec3 cqsp::client::systems::SysStarSystemRenderer::CalculateFutureObjectPos |
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const entt::entity & |
ent | ) |
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◆ CalculateGLPosition()
| glm::vec4 cqsp::client::systems::SysStarSystemRenderer::CalculateGLPosition |
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const glm::vec3 & |
object_pos | ) |
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Calculates the GL position for a log renderbuffer.
◆ CheckResourceDistRender()
| void cqsp::client::systems::SysStarSystemRenderer::CheckResourceDistRender |
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◆ CityIsVisible()
| bool cqsp::client::systems::SysStarSystemRenderer::CityIsVisible |
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glm::vec3 |
city_pos, |
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glm::vec3 |
planet_pos, |
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glm::vec3 |
cam_pos |
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) |
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◆ ConstructShader()
| ShaderProgram_t cqsp::client::systems::SysStarSystemRenderer::ConstructShader |
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const std::string & |
key | ) |
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◆ DoUI()
| void cqsp::client::systems::SysStarSystemRenderer::DoUI |
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float |
delta_time | ) |
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◆ DrawAllCities()
| void cqsp::client::systems::SysStarSystemRenderer::DrawAllCities |
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auto & |
bodies | ) |
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◆ DrawAllOrbits()
| void cqsp::client::systems::SysStarSystemRenderer::DrawAllOrbits |
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◆ DrawAllPlanetBillboards()
| void cqsp::client::systems::SysStarSystemRenderer::DrawAllPlanetBillboards |
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auto & |
bodies | ) |
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◆ DrawAllPlanets()
| void cqsp::client::systems::SysStarSystemRenderer::DrawAllPlanets |
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auto & |
bodies | ) |
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◆ DrawBodies()
| void cqsp::client::systems::SysStarSystemRenderer::DrawBodies |
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◆ DrawCityIcon()
| void cqsp::client::systems::SysStarSystemRenderer::DrawCityIcon |
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const glm::vec3 & |
object_pos, |
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float |
alpha_value |
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) |
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◆ DrawEntityName()
| void cqsp::client::systems::SysStarSystemRenderer::DrawEntityName |
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glm::vec3 & |
object_pos, |
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entt::entity |
ent_id |
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) |
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◆ DrawModels()
| void cqsp::client::systems::SysStarSystemRenderer::DrawModels |
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◆ DrawOrbit()
| void cqsp::client::systems::SysStarSystemRenderer::DrawOrbit |
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const entt::entity & |
entity | ) |
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◆ DrawPlanetBillboard()
| void cqsp::client::systems::SysStarSystemRenderer::DrawPlanetBillboard |
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const entt::entity & |
ent_id, |
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const glm::vec3 & |
object_pos |
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) |
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◆ DrawShipIcon()
| void cqsp::client::systems::SysStarSystemRenderer::DrawShipIcon |
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const glm::vec3 & |
object_pos | ) |
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◆ DrawShips()
| void cqsp::client::systems::SysStarSystemRenderer::DrawShips |
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◆ DrawSkybox()
| void cqsp::client::systems::SysStarSystemRenderer::DrawSkybox |
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◆ DrawStar()
| void cqsp::client::systems::SysStarSystemRenderer::DrawStar |
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const entt::entity & |
entity, |
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glm::vec3 & |
object_pos |
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) |
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◆ DrawStars()
| void cqsp::client::systems::SysStarSystemRenderer::DrawStars |
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◆ DrawTerrainlessPlanet()
| void cqsp::client::systems::SysStarSystemRenderer::DrawTerrainlessPlanet |
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const entt::entity & |
entity, |
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glm::vec3 & |
object_pos |
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) |
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◆ DrawTexturedPlanet()
| void cqsp::client::systems::SysStarSystemRenderer::DrawTexturedPlanet |
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const glm::vec3 & |
object_pos, |
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const entt::entity |
entity |
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) |
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◆ GetBillboardMatrix()
| glm::mat4 cqsp::client::systems::SysStarSystemRenderer::GetBillboardMatrix |
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const glm::vec3 & |
pos | ) |
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◆ GetBillboardPosition()
| glm::vec3 cqsp::client::systems::SysStarSystemRenderer::GetBillboardPosition |
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const glm::vec3 & |
object_pos | ) |
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◆ GetDivider()
| double cqsp::client::systems::SysStarSystemRenderer::GetDivider |
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◆ GetPlanetTexture()
| void cqsp::client::systems::SysStarSystemRenderer::GetPlanetTexture |
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const entt::entity |
entity, |
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bool & |
have_normal, |
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bool & |
have_roughness, |
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bool & |
have_province |
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) |
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◆ GetWindowRatio()
| float cqsp::client::systems::SysStarSystemRenderer::GetWindowRatio |
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◆ GLPositionNotInBounds()
| bool cqsp::client::systems::SysStarSystemRenderer::GLPositionNotInBounds |
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const glm::vec4 & |
gl_Position, |
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const glm::vec3 & |
pos |
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) |
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Check if the GL position is within the window
◆ Initialize()
| void cqsp::client::systems::SysStarSystemRenderer::Initialize |
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◆ InitializeFramebuffers()
| void cqsp::client::systems::SysStarSystemRenderer::InitializeFramebuffers |
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◆ InitializeMeshes()
| void cqsp::client::systems::SysStarSystemRenderer::InitializeMeshes |
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◆ Lerp()
| float cqsp::client::systems::SysStarSystemRenderer::Lerp |
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float |
a, |
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float |
b, |
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float |
t |
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) |
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◆ LoadPlanetTextures()
| void cqsp::client::systems::SysStarSystemRenderer::LoadPlanetTextures |
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◆ LoadProvinceMap()
| void cqsp::client::systems::SysStarSystemRenderer::LoadProvinceMap |
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◆ OnTick()
| void cqsp::client::systems::SysStarSystemRenderer::OnTick |
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◆ Render()
| void cqsp::client::systems::SysStarSystemRenderer::Render |
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float |
delta_time | ) |
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◆ RenderCities()
| void cqsp::client::systems::SysStarSystemRenderer::RenderCities |
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glm::vec3 & |
object_pos, |
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const entt::entity & |
body_entity |
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) |
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◆ SeeStarSystem()
| void cqsp::client::systems::SysStarSystemRenderer::SeeStarSystem |
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◆ SetBillboardProjection()
◆ TranslateToNormalized()
| glm::vec3 cqsp::client::systems::SysStarSystemRenderer::TranslateToNormalized |
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const glm::vec3 & |
pos | ) |
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private |
◆ Update()
| void cqsp::client::systems::SysStarSystemRenderer::Update |
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float |
delta_time | ) |
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◆ app
◆ buffer_shader
◆ camera
◆ circle_shader
◆ circle_size
| const float cqsp::client::systems::SysStarSystemRenderer::circle_size = 0.01f |
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private |
◆ city
◆ controller
◆ divider
| const double cqsp::client::systems::SysStarSystemRenderer::divider = 0.01 |
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◆ have_province
| bool cqsp::client::systems::SysStarSystemRenderer::have_province = false |
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◆ max_zoom
| double cqsp::client::systems::SysStarSystemRenderer::max_zoom = 9.4605284e15 |
◆ min_zoom
| double cqsp::client::systems::SysStarSystemRenderer::min_zoom = 1 |
◆ model_shader
◆ near_shader
◆ orbit_geometry
◆ orbit_shader
◆ physical_layer
| int cqsp::client::systems::SysStarSystemRenderer::physical_layer |
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private |
◆ planet
◆ planet_circle
◆ planet_icon_layer
| int cqsp::client::systems::SysStarSystemRenderer::planet_icon_layer |
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private |
◆ planet_shader
◆ previous_mouseX
| double cqsp::client::systems::SysStarSystemRenderer::previous_mouseX |
◆ previous_mouseY
| double cqsp::client::systems::SysStarSystemRenderer::previous_mouseY |
◆ renderer
◆ ship_icon_layer
| int cqsp::client::systems::SysStarSystemRenderer::ship_icon_layer |
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private |
◆ ship_overlay
◆ sky
◆ skybox_layer
| int cqsp::client::systems::SysStarSystemRenderer::skybox_layer |
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◆ skybox_shader
◆ sphere_resolution
| const int cqsp::client::systems::SysStarSystemRenderer::sphere_resolution = 64 |
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◆ StarSystemViewUI
| friend cqsp::client::systems::SysStarSystemRenderer::StarSystemViewUI |
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◆ sun
◆ sun_color
| glm::vec3 cqsp::client::systems::SysStarSystemRenderer::sun_color |
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◆ sun_position
| glm::vec3 cqsp::client::systems::SysStarSystemRenderer::sun_position |
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◆ sun_shader
◆ textured_planet
◆ textured_planet_shader
◆ universe
| core::Universe& cqsp::client::systems::SysStarSystemRenderer::universe |
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private |
◆ user_interface
◆ view_scale
| float cqsp::client::systems::SysStarSystemRenderer::view_scale = 10.f |
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private |
◆ vis_shader
◆ window_ratio
| float cqsp::client::systems::SysStarSystemRenderer::window_ratio |
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private |
The documentation for this class was generated from the following files: