#include <application.h>
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| Application (int _argc, char *_argv[]) |
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void | run () |
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client::ClientOptions & | GetClientOptions () |
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int | GetWindowHeight () const |
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int | GetWindowWidth () const |
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double | GetDeltaTime () const |
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double | GetFps () const |
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asset::AssetManager & | GetAssetManager () |
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bool | ShouldExit () |
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void | ExitApplication () |
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template<class T > |
void | SetScene () |
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GameState * | GetGame () |
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audio::IAudioInterface & | GetAudioInterface () |
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bool | ButtonIsHeld (int btn) |
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bool | ButtonIsHeld (KeyInput btn) |
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bool | ButtonIsReleased (int btn) |
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bool | ButtonIsReleased (KeyInput btn) |
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bool | ButtonIsPressed (int btn) |
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bool | ButtonIsPressed (KeyInput btn) |
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double | MouseButtonLastReleased (int btn) |
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bool | MouseButtonDoubleClicked (int btn) |
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double | GetScrollAmount () |
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double | GetMouseX () |
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double | GetMouseY () |
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bool | MouseButtonIsHeld (int btn) |
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bool | MouseButtonIsReleased (int btn) |
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bool | MouseButtonIsPressed (int btn) |
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Rml::ElementDocument * | LoadDocument (const std::string &path) |
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void | CloseDocument (const std::string &path) |
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Rml::ElementDocument * | ReloadDocument (const std::string &path) |
| Reloads the document from the file How to hotload the a document. More...
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Window * | GetWindow () |
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asset::Font *& | GetFont () |
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void | DrawText (const std::string &text, float x, float y) |
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void | DrawText (const std::string &text, const glm::vec3 &color, float x, float y) |
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void | DrawText (const std::string &text, float x, float y, float size) |
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void | DrawText (const std::string &text, const glm::vec3 &color, float x, float y, float size) |
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void | DrawTextNormalized (const std::string &text, float x, float y) |
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void | SetFont (asset::Font *font) |
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void | SetFontShader (asset::ShaderProgram *shader) |
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double | GetTime () |
| Time since glfw was initialized in seconds More...
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bool | MouseDragged () |
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void | SetWindowDimensions (int width, int height) |
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void | SetFullScreen (bool screen) |
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glm::mat4 | Get2DProj () |
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glm::mat4 | Get3DProj () |
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glm::mat4 | GetRmlUiProj () |
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std::vector< std::string > & | GetCmdLineArgs () |
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bool | HasCmdLineArgs (const std::string &arg) |
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bool | Screenshot (const char *path=NULL) |
| Screenshots the current framebuffer to the filename More...
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Rml::Context * | GetRmlUiContext () |
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template<class T > |
void | InitGame () |
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◆ EventListener
typedef void(* cqsp::engine::Application::EventListener) (Rml::Event &) |
◆ Application()
cqsp::engine::Application::Application |
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int |
_argc, |
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char * |
_argv[] |
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) |
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◆ ButtonIsHeld() [1/2]
bool cqsp::engine::Application::ButtonIsHeld |
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int |
btn | ) |
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inline |
◆ ButtonIsHeld() [2/2]
bool cqsp::engine::Application::ButtonIsHeld |
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KeyInput |
btn | ) |
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inline |
◆ ButtonIsPressed() [1/2]
bool cqsp::engine::Application::ButtonIsPressed |
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int |
btn | ) |
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inline |
◆ ButtonIsPressed() [2/2]
bool cqsp::engine::Application::ButtonIsPressed |
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KeyInput |
btn | ) |
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inline |
◆ ButtonIsReleased() [1/2]
bool cqsp::engine::Application::ButtonIsReleased |
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int |
btn | ) |
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inline |
◆ ButtonIsReleased() [2/2]
bool cqsp::engine::Application::ButtonIsReleased |
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KeyInput |
btn | ) |
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inline |
◆ CalculateProjections()
void cqsp::engine::Application::CalculateProjections |
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private |
◆ CloseDocument()
void cqsp::engine::Application::CloseDocument |
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const std::string & |
path | ) |
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◆ destroy()
int cqsp::engine::Application::destroy |
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private |
◆ DrawText() [1/4]
void cqsp::engine::Application::DrawText |
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const std::string & |
text, |
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const glm::vec3 & |
color, |
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float |
x, |
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float |
y |
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) |
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◆ DrawText() [2/4]
void cqsp::engine::Application::DrawText |
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const std::string & |
text, |
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const glm::vec3 & |
color, |
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float |
x, |
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float |
y, |
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float |
size |
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) |
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◆ DrawText() [3/4]
void cqsp::engine::Application::DrawText |
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const std::string & |
text, |
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float |
x, |
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float |
y |
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) |
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◆ DrawText() [4/4]
void cqsp::engine::Application::DrawText |
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const std::string & |
text, |
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float |
x, |
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float |
y, |
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float |
size |
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) |
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◆ DrawTextNormalized()
void cqsp::engine::Application::DrawTextNormalized |
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const std::string & |
text, |
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float |
x, |
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float |
y |
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) |
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◆ ExitApplication()
void cqsp::engine::Application::ExitApplication |
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◆ Get2DProj()
glm::mat4 cqsp::engine::Application::Get2DProj |
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inline |
◆ Get3DProj()
glm::mat4 cqsp::engine::Application::Get3DProj |
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inline |
◆ GetAssetManager()
◆ GetAudioInterface()
◆ GetClientOptions()
◆ GetCmdLineArgs()
std::vector< std::string > & cqsp::engine::Application::GetCmdLineArgs |
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inline |
◆ GetDeltaTime()
double cqsp::engine::Application::GetDeltaTime |
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const |
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inline |
◆ GetFont()
◆ GetFps()
double cqsp::engine::Application::GetFps |
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const |
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inline |
◆ GetGame()
GameState * cqsp::engine::Application::GetGame |
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inline |
◆ GetMouseX()
double cqsp::engine::Application::GetMouseX |
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inline |
◆ GetMouseY()
double cqsp::engine::Application::GetMouseY |
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inline |
◆ GetRmlUiContext()
Rml::Context * cqsp::engine::Application::GetRmlUiContext |
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inline |
◆ GetRmlUiProj()
glm::mat4 cqsp::engine::Application::GetRmlUiProj |
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inline |
◆ GetScrollAmount()
double cqsp::engine::Application::GetScrollAmount |
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inline |
◆ GetTime()
double cqsp::engine::Application::GetTime |
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Time since glfw was initialized in seconds
- Returns
◆ GetWindow()
Window * cqsp::engine::Application::GetWindow |
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inline |
◆ GetWindowHeight()
int cqsp::engine::Application::GetWindowHeight |
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const |
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inline |
◆ GetWindowWidth()
int cqsp::engine::Application::GetWindowWidth |
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const |
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inline |
◆ GlInit()
bool cqsp::engine::Application::GlInit |
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private |
◆ HasCmdLineArgs()
bool cqsp::engine::Application::HasCmdLineArgs |
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const std::string & |
arg | ) |
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inline |
◆ init()
int cqsp::engine::Application::init |
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private |
◆ InitAudio()
void cqsp::engine::Application::InitAudio |
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private |
◆ InitFonts()
void cqsp::engine::Application::InitFonts |
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private |
◆ InitGame()
template<class T >
void cqsp::engine::Application::InitGame |
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inline |
◆ InitImgui()
void cqsp::engine::Application::InitImgui |
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◆ InitRmlUi()
void cqsp::engine::Application::InitRmlUi |
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◆ LoadDocument()
Rml::ElementDocument * cqsp::engine::Application::LoadDocument |
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const std::string & |
path | ) |
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◆ LoggerInit()
void cqsp::engine::Application::LoggerInit |
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private |
◆ LogInfo()
void cqsp::engine::Application::LogInfo |
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private |
◆ MouseButtonDoubleClicked()
bool cqsp::engine::Application::MouseButtonDoubleClicked |
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int |
btn | ) |
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inline |
◆ MouseButtonIsHeld()
bool cqsp::engine::Application::MouseButtonIsHeld |
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int |
btn | ) |
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inline |
◆ MouseButtonIsPressed()
bool cqsp::engine::Application::MouseButtonIsPressed |
( |
int |
btn | ) |
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inline |
◆ MouseButtonIsReleased()
bool cqsp::engine::Application::MouseButtonIsReleased |
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int |
btn | ) |
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inline |
◆ MouseButtonLastReleased()
double cqsp::engine::Application::MouseButtonLastReleased |
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int |
btn | ) |
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inline |
◆ MouseDragged()
bool cqsp::engine::Application::MouseDragged |
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inline |
◆ ProcessRmlUiUserInput()
void cqsp::engine::Application::ProcessRmlUiUserInput |
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private |
◆ ReloadDocument()
Rml::ElementDocument * cqsp::engine::Application::ReloadDocument |
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const std::string & |
path | ) |
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Reloads the document from the file How to hotload the a document.
Approximately how to use it After loading it with app.LoadDocument()
, you can reload it, and remember to set the document variable that you may have, or it will be pointing to something empty.
- Parameters
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- Returns
◆ ResetGame()
void cqsp::engine::Application::ResetGame |
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inlineprivate |
◆ run()
void cqsp::engine::Application::run |
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◆ Screenshot()
bool cqsp::engine::Application::Screenshot |
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const char * |
path = NULL | ) |
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Screenshots the current framebuffer to the filename
If it's null, it will put the screenshot into the default folder, with
- Parameters
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◆ SetFont()
void cqsp::engine::Application::SetFont |
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asset::Font * |
font | ) |
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inline |
◆ SetFontShader()
◆ SetFullScreen()
void cqsp::engine::Application::SetFullScreen |
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bool |
screen | ) |
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◆ SetIcon()
void cqsp::engine::Application::SetIcon |
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private |
◆ SetScene()
template<class T >
void cqsp::engine::Application::SetScene |
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inline |
◆ SetWindowDimensions()
void cqsp::engine::Application::SetWindowDimensions |
( |
int |
width, |
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int |
height |
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) |
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◆ ShouldExit()
bool cqsp::engine::Application::ShouldExit |
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◆ cmd_line_args
std::vector<std::string> cqsp::engine::Application::cmd_line_args |
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private |
◆ deltaTime
double cqsp::engine::Application::deltaTime |
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private |
◆ draw_fps
bool cqsp::engine::Application::draw_fps = false |
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private |
◆ fontShader
◆ fps
double cqsp::engine::Application::fps |
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private |
◆ full_screen
bool cqsp::engine::Application::full_screen |
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private |
◆ icon_path
std::string cqsp::engine::Application::icon_path |
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private |
◆ lastFrame
double cqsp::engine::Application::lastFrame |
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private |
◆ loaded_documents
std::map<std::string, Rml::ElementDocument*> cqsp::engine::Application::loaded_documents |
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private |
◆ locale
std::string cqsp::engine::Application::locale |
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private |
◆ m_audio_interface
◆ m_client_options
◆ m_event_instancer
◆ m_font
asset::Font* cqsp::engine::Application::m_font = nullptr |
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private |
◆ m_game
std::unique_ptr<GameState> cqsp::engine::Application::m_game |
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private |
◆ m_ne_context
ax::NodeEditor::EditorContext* cqsp::engine::Application::m_ne_context = nullptr |
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private |
◆ m_render_interface
std::unique_ptr<Rml::RenderInterface> cqsp::engine::Application::m_render_interface |
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private |
◆ m_scene_manager
◆ m_system_interface
◆ m_window
Window* cqsp::engine::Application::m_window |
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private |
◆ manager
◆ properties
std::map<std::string, std::string> cqsp::engine::Application::properties |
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private |
◆ rml_context
Rml::Context* cqsp::engine::Application::rml_context |
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private |
◆ rmlui_projection
glm::mat4 cqsp::engine::Application::rmlui_projection |
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private |
◆ three_dim_projection
glm::mat4 cqsp::engine::Application::three_dim_projection |
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private |
◆ to_halt
bool cqsp::engine::Application::to_halt |
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private |
◆ two_dim_projection
glm::mat4 cqsp::engine::Application::two_dim_projection |
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private |
The documentation for this class was generated from the following files: