19#include <RmlUi/Config/Config.h>
20#include <RmlUi/Core/Context.h>
21#include <RmlUi/Core/Element.h>
22#include <RmlUi/Core/ElementDocument.h>
23#include <RmlUi/Core/ElementInstancer.h>
24#include <RmlUi/Core/Event.h>
25#include <RmlUi/Core/EventListener.h>
26#include <RmlUi/Core/EventListenerInstancer.h>
27#include <RmlUi/Core/FileInterface.h>
28#include <RmlUi/Core/RenderInterface.h>
29#include <RmlUi/Core/Types.h>
31#include <imgui_node_editor.h>
32#include <spdlog/spdlog.h>
90 std::unique_ptr<Scene> ptr = std::make_unique<T>(*
this);
94 template <
class T,
typename... Args>
96 std::unique_ptr<Scene> ptr = std::make_unique<T>(*
this, std::forward<Args>(args)...);
125 Rml::ElementDocument*
LoadDocument(
const std::string& path);
145 void DrawText(
const std::string& text,
float x,
float y);
146 void DrawText(
const std::string& text,
const glm::vec3& color,
float x,
float y);
147 void DrawText(
const std::string& text,
float x,
float y,
float size);
148 void DrawText(
const std::string& text,
const glm::vec3& color,
float x,
float y,
float size);
209 m_game = std::make_unique<T>();
255 Rml::FileHandle
Open(
const Rml::String& path);
259 size_t Read(
void* buffer,
size_t size, Rml::FileHandle
file);
262 bool Seek(Rml::FileHandle
file,
long offset,
int origin);
Definition: DataView.h:21
Definition: assetmanager.h:46
A shader program.
Definition: shader.h:68
Definition: clientoptions.h:26
Definition: application.h:188
virtual ~CqspEventInstancer()
Rml::EventListener * InstanceEventListener(const Rml::String &value, Rml::Element *element) override
Instances a new event handle for Invaders.
Definition: application.cpp:511
Definition: application.h:199
void ProcessEvent(Rml::Event &event)
Definition: application.cpp:519
CqspEventListener(const std::string &name)
Definition: application.h:201
std::string name
Definition: application.h:204
Definition: application.h:251
RmlFileInterface()
Definition: application.cpp:526
Rml::FileHandle Open(const Rml::String &path)
Definition: application.cpp:530
void Close(Rml::FileHandle file)
Definition: application.cpp:545
std::string root
Definition: application.h:266
bool Seek(Rml::FileHandle file, long offset, int origin)
Definition: application.cpp:551
size_t Read(void *buffer, size_t size, Rml::FileHandle file)
Definition: application.cpp:548
size_t Tell(Rml::FileHandle file)
Definition: application.cpp:554
Definition: application.h:61
int init()
Definition: application.cpp:63
void SetFontShader(asset::ShaderProgram *shader)
Definition: application.h:153
void SetWindowDimensions(int width, int height)
Definition: application.cpp:503
void ComputeFramerate()
Definition: application.cpp:131
void InitRmlUi()
Definition: application.cpp:147
bool to_halt
Definition: application.h:308
Rml::ElementDocument * ReloadDocument(const std::string &path)
Reloads the document from the file How to hotload the a document.
Definition: application.cpp:355
bool ButtonIsPressed(KeyInput btn)
Definition: application.h:111
Rml::DataViewInstancerDefault< ui::DataViewNumber > instancer
Definition: application.h:313
Window * GetWindow()
Definition: application.h:142
void UpdateFonts()
Definition: application.cpp:139
bool ButtonIsHeld(int btn)
Definition: application.h:104
audio::IAudioInterface & GetAudioInterface()
Definition: application.h:102
ax::NodeEditor::Config node_editor_config
Definition: application.h:317
double GetTime()
Time since glfw was initialized in seconds
Definition: application.cpp:407
asset::Font *& GetFont()
Definition: application.h:144
int GetWindowWidth() const
Definition: application.h:74
std::unique_ptr< Rml::FileInterface > m_file_interface
Definition: application.h:276
Rml::ElementDocument * LoadDocument(const std::string &path)
Definition: application.cpp:334
bool draw_fps
Definition: application.h:315
std::unique_ptr< GameState > m_game
Definition: application.h:294
bool MouseButtonIsHeld(int btn)
Definition: application.h:121
bool ButtonIsHeld(KeyInput btn)
Definition: application.h:105
asset::AssetManager manager
Definition: application.h:292
bool ButtonIsReleased(int btn)
Definition: application.h:107
glm::mat4 two_dim_projection
Definition: application.h:305
std::map< std::string, std::string > properties
Definition: application.h:299
SceneManager m_scene_manager
Definition: application.h:282
void LogInfo()
Definition: application.cpp:485
bool HoveringOnRmluiComponent()
Definition: application.cpp:521
void InitImgui()
Definition: application.cpp:88
void run()
Definition: application.cpp:264
sol::state & GetSolState()
Definition: application.h:212
bool MouseButtonIsPressed(int btn)
Definition: application.h:123
void SetScene()
Definition: application.h:89
void CalculateProjections()
Definition: application.cpp:235
double MouseButtonLastReleased(int btn)
Definition: application.h:113
Application(int _argc, char *_argv[])
Definition: application.cpp:246
glm::mat4 Get3DProj()
Definition: application.h:170
double GetScrollAmount()
Definition: application.h:116
bool ButtonIsPressed(int btn)
Definition: application.h:110
glm::mat4 three_dim_projection
Definition: application.h:306
ax::NodeEditor::EditorContext * m_ne_context
Definition: application.h:278
GameState * GetGame()
Definition: application.h:100
void SetIcon()
Definition: application.cpp:457
bool KeyboardInteractingWithUi()
Definition: application.cpp:127
asset::ShaderProgram * fontShader
Definition: application.h:297
bool ButtonIsReleased(KeyInput btn)
Definition: application.h:108
glm::mat4 rmlui_projection
Definition: application.h:307
std::unique_ptr< SystemInterface_GLFW > m_system_interface
Definition: application.h:275
void SetFullScreen(bool screen)
Definition: application.cpp:505
std::unique_ptr< CqspEventInstancer > m_event_instancer
Definition: application.h:280
std::map< std::string, Rml::ElementDocument * > loaded_documents
Definition: application.h:303
void UpdateScene()
Definition: application.cpp:117
int destroy()
Definition: application.cpp:188
void InitFonts()
Definition: application.cpp:443
bool RmlUiMouseProcessed()
Definition: application.h:215
double fps
Definition: application.h:286
void ResetGame()
Definition: application.h:242
std::vector< std::string > & GetCmdLineArgs()
Definition: application.h:173
bool MouseDragged()
Definition: application.h:161
std::string icon_path
Definition: application.h:272
void LoggerInit()
Definition: application.cpp:477
void(* EventListener)(Rml::Event &)
Definition: application.h:197
void SetScene(Args &&... args)
Definition: application.h:95
std::vector< std::string > cmd_line_args
Definition: application.h:269
void DrawText(const std::string &text, float x, float y)
Definition: application.cpp:372
void InitGame()
Definition: application.h:208
Rml::Context * rml_context
Definition: application.h:274
void CloseDocument(const std::string &path)
Definition: application.cpp:347
bool GlInit()
Definition: application.cpp:459
bool HasCmdLineArgs(const std::string &arg)
Definition: application.h:175
bool MouseButtonDoubleClicked(int btn)
Definition: application.h:114
bool Screenshot(const char *path=NULL)
Screenshots the current framebuffer to the filename
Definition: application.cpp:409
client::ClientOptions & GetClientOptions()
Definition: application.h:70
double lastFrame
Definition: application.h:288
std::string locale
Definition: application.h:290
Rml::Context * GetRmlUiContext()
Definition: application.h:186
bool MouseMoved()
Definition: application.h:162
double GetMouseX()
Definition: application.h:118
bool full_screen
Definition: application.h:270
bool RmlUiKeyboardProcessed()
Definition: application.h:214
bool DocumentIsLoaded(const std::string &path)
Definition: application.h:127
bool RmlUiTextProcessed()
Definition: application.h:216
double deltaTime
Definition: application.h:288
std::unique_ptr< Rml::RenderInterface > m_render_interface
Definition: application.h:277
double GetFps() const
Definition: application.h:77
void SetFont(asset::Font *font)
Definition: application.h:152
glm::mat4 Get2DProj()
Definition: application.h:169
Window * m_window
Definition: application.h:271
double GetDeltaTime() const
Definition: application.h:76
void ExitApplication()
Definition: application.cpp:332
double GetMouseY()
Definition: application.h:119
client::ClientOptions m_client_options
Definition: application.h:284
asset::AssetManager & GetAssetManager()
Definition: application.h:79
void InitAudio()
Definition: application.cpp:108
void DrawTextNormalized(const std::string &text, float x, float y)
Definition: application.cpp:400
audio::IAudioInterface * m_audio_interface
Definition: application.h:301
asset::Font * m_font
Definition: application.h:296
sol::state lua_state
Definition: application.h:312
int GetWindowHeight() const
Definition: application.h:72
bool ShouldExit()
Definition: application.cpp:330
glm::mat4 GetRmlUiProj()
Definition: application.h:171
bool MouseButtonIsReleased(int btn)
Definition: application.h:122
Definition: gamestate.h:20
Manages scenes for the application.
Definition: scenemanager.h:27
void SetScene(std::unique_ptr< Scene > scene)
Sets the next scene, and the scene will be switched when SwitchScene is executed.
Definition: scenemanager.cpp:31
The window handles the initialization of the callbacks, and all the input and output....
Definition: window.h:24
virtual bool RmlUiCapturedKeyboardInput() const =0
virtual bool RmlUiCapturedMouseInput() const =0
virtual int GetWindowHeight() const =0
virtual bool MouseButtonIsHeld(int btn) const =0
virtual bool ButtonIsPressed(int btn) const =0
virtual double MouseButtonLastReleased(int btn) const =0
virtual bool RmlUiCapturedTextInput() const =0
virtual bool MouseDragged() const =0
virtual int GetScrollAmount() const =0
virtual bool MouseButtonDoubleClicked(int btn) const =0
virtual double GetMouseX() const =0
virtual bool ButtonIsReleased(int btn) const =0
virtual bool ButtonIsHeld(int btn) const =0
virtual double GetMouseY() const =0
virtual bool MouseButtonIsPressed(int btn) const =0
virtual bool MouseButtonIsReleased(int btn) const =0
virtual int GetWindowWidth() const =0
virtual bool MouseMoved() const =0
Definition: iaudiointerface.h:27
EventListener(core::Universe &universe)
Definition: explorationwindow.h:1
Definition: application.cpp:56
int GetGlfwKey(KeyInput key)
Definition: userinput.cpp:445
KeyInput
Definition: userinput.h:24
std::string file
Definition: recipeviewer.cpp:41