Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <hjson.h>
#include <spdlog/spdlog.h>
#include <istream>
#include <map>
#include <memory>
#include <optional>
#include <queue>
#include <string>
#include <utility>
#include <vector>
#include "engine/asset/asset.h"
#include "engine/asset/assetprototype.h"
#include "engine/asset/textasset.h"
#include "engine/asset/vfs/vfs.h"
#include "engine/engine.h"
#include "engine/enginelogger.h"
#include "engine/graphics/shader.h"
#include "engine/graphics/text.h"
#include "engine/graphics/texture.h"
#include "engine/gui.h"
Go to the source code of this file.
Classes | |
class | cqsp::asset::QueueHolder |
class | cqsp::asset::ThreadsafeQueue< T > |
class | cqsp::asset::Package |
class | cqsp::asset::PackagePrototype |
class | cqsp::asset::AssetManager |
class | cqsp::asset::AssetLoader |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::asset |