Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces
assetmanager.h File Reference
#include <hjson.h>
#include <spdlog/spdlog.h>
#include <istream>
#include <map>
#include <memory>
#include <optional>
#include <queue>
#include <string>
#include <utility>
#include <vector>
#include "engine/asset/asset.h"
#include "engine/asset/assetprototype.h"
#include "engine/asset/textasset.h"
#include "engine/asset/vfs/vfs.h"
#include "engine/engine.h"
#include "engine/enginelogger.h"
#include "engine/graphics/shader.h"
#include "engine/graphics/text.h"
#include "engine/graphics/texture.h"
#include "engine/gui.h"

Go to the source code of this file.

Classes

class  cqsp::asset::QueueHolder
 
class  cqsp::asset::ThreadsafeQueue< T >
 
class  cqsp::asset::Package
 
class  cqsp::asset::PackagePrototype
 
class  cqsp::asset::AssetManager
 
class  cqsp::asset::AssetLoader
 

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::asset