Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces | Functions
text.h File Reference
#include <map>
#include <string>
#include <glm/glm.hpp>
#include "engine/graphics/shader.h"

Go to the source code of this file.

Classes

struct  cqsp::asset::Character
 
class  cqsp::asset::Font
 

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::asset
 

Functions

void cqsp::asset::LoadFontData (Font &font, unsigned char *fontBuffer, uint64_t size)
 
void cqsp::asset::RenderText (cqsp::asset::ShaderProgram &shader, Font &font, std::string text, float x, float y, float scale, glm::vec3 color)