Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/ElementDocument.h>
#include <glad/glad.h>
#include <spdlog/spdlog.h>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "common/game.h"
#include "engine/asset/assetmanager.h"
#include "engine/audio/iaudiointerface.h"
#include "engine/clientoptions.h"
#include "engine/engine.h"
#include "engine/gamestate.h"
#include "engine/graphics/text.h"
#include "engine/gui.h"
#include "engine/scene.h"
#include "engine/scenemanager.h"
#include "engine/ui/RmlUi_Platform_GLFW.h"
#include "engine/ui/rmlrenderinterface.h"
#include "engine/userinput.h"
#include "engine/window.h"
Go to the source code of this file.
Classes | |
class | cqsp::engine::Application |
class | cqsp::engine::Application::CqspEventInstancer |
class | cqsp::engine::Application::CqspEventListener |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::engine |