Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
iaudiointerface.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <hjson.h>
20
21#include <string>
22
24
25namespace cqsp {
26namespace engine {
27namespace audio {
30 public:
31 virtual ~IAudioInterface() = default;
32 virtual void Pause(bool to_pause) = 0;
33 virtual void PauseMusic(bool to_pause) = 0;
34 virtual std::string GetAudioVersion() = 0;
35 virtual void Initialize() = 0;
36 virtual void Destruct() = 0;
37 virtual void StartWorker() = 0;
38 virtual void RequestPlayAudio() = 0;
39 virtual void SetMusicVolume(float volume) = 0;
40 virtual void PlayAudioClip(cqsp::asset::AudioAsset *asset, int channel) = 0;
41 virtual void SetChannelVolume(int channel, float gain) = 0;
42 virtual void OnFrame() = 0;
43
44 virtual void AddAudioClip(const std::string &key, cqsp::asset::AudioAsset *asset) = 0;
45 virtual void PlayAudioClip(const std::string &key) = 0;
46};
47} // namespace audio
48} // namespace engine
49} // namespace cqsp
Definition: audioasset.h:23
Definition: iaudiointerface.h:29
virtual void PlayAudioClip(const std::string &key)=0
virtual void SetChannelVolume(int channel, float gain)=0
virtual void PlayAudioClip(cqsp::asset::AudioAsset *asset, int channel)=0
virtual void SetMusicVolume(float volume)=0
virtual void Pause(bool to_pause)=0
virtual void AddAudioClip(const std::string &key, cqsp::asset::AudioAsset *asset)=0
virtual std::string GetAudioVersion()=0
virtual void PauseMusic(bool to_pause)=0
ChannelType
Definition: iaudiointerface.h:28
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21