37 virtual void Update(
float deltaTime) = 0;
38 virtual void Ui(
float deltaTime) = 0;
39 virtual void Render(
float deltaTime) = 0;
50 void Update(
float deltaTime);
51 void Ui(
float deltaTime);
52 void Render(
float deltaTime);
Definition: assetmanager.h:46
Definition: application.h:48
void Init()
Definition: scene.cpp:28
void Ui(float deltaTime)
Definition: scene.cpp:32
EmptyScene(Application &app)
Definition: scene.cpp:26
void Update(float deltaTime)
Definition: scene.cpp:30
void Render(float deltaTime)
Definition: scene.cpp:34
virtual void Update(float deltaTime)=0
cqsp::asset::AssetManager & GetAssetManager()
Definition: scene.cpp:24
Application * m_application
Definition: scene.h:42
Application & GetApp()
Definition: scene.h:33
virtual ~Scene()
Definition: scene.h:31
virtual void Render(float deltaTime)=0
virtual void Ui(float deltaTime)=0
Scene()
Definition: scene.h:29
Definition: application.cpp:55