38 virtual void Update(
float deltaTime) = 0;
39 virtual void Ui(
float deltaTime) = 0;
40 virtual void Render(
float deltaTime) = 0;
51 void Update(
float deltaTime);
52 void Ui(
float deltaTime);
53 void Render(
float deltaTime);
Definition: assetmanager.h:145
Definition: application.h:47
void Init()
Definition: scene.cpp:27
void Ui(float deltaTime)
Definition: scene.cpp:31
EmptyScene(Application &app)
Definition: scene.cpp:25
void Update(float deltaTime)
Definition: scene.cpp:29
void Render(float deltaTime)
Definition: scene.cpp:33
cqsp::asset::AssetManager & GetAssetManager()
Definition: scene.cpp:23
virtual void Update(float deltaTime)=0
Application * m_application
Definition: scene.h:43
Application & GetApp()
Definition: scene.h:34
virtual ~Scene()
Definition: scene.h:32
virtual void Render(float deltaTime)=0
virtual void Ui(float deltaTime)=0
Scene()
Definition: scene.h:30
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21