Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <fmt/format.h>
#include <imgui.h>
#include <imgui_node_editor.h>
#include <imgui_stdlib.h>
#include <implot.h>
#include <map>
#include <string>
#include <utility>
Go to the source code of this file.
Namespaces | |
namespace | ImPlot |
namespace | ImGui |
namespace | ax |
namespace | ax::Drawing |
Macros | |
#define | IMGUI_USER_CONFIG "engine/imconfig.h" |
Enumerations | |
enum class | ax::Drawing::IconType : ImU32 { ax::Drawing::Flow , ax::Drawing::Circle , ax::Drawing::Square , ax::Drawing::Grid , ax::Drawing::RoundSquare , ax::Drawing::Diamond } |
Functions | |
template<typename T > | |
IMPLOT_API void | ImPlot::PlotPieChart (std::map< std::string, T > &map, double x, double y, double radius, bool normalize, const char *fmt, double angle0) |
template<typename... Args> | |
IMGUI_API void | ImGui::TextFmt (fmt::format_string< Args... > fmt, Args &&... args) |
template<typename... Args> | |
IMGUI_API void | ImGui::TextFmtColored (const ImVec4 &color, fmt::format_string< Args... > fmt, Args &&... args) |
template<typename... Args> | |
IMGUI_API bool | ImGui::SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, ImGuiSelectableFlags flags, const ImVec2 &size, Args &&... args) |
template<typename... Args> | |
IMGUI_API bool | ImGui::SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, ImGuiSelectableFlags flags, Args &&... args) |
template<typename... Args> | |
IMGUI_API bool | ImGui::SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, Args &&... args) |
void | ax::Drawing::DrawIcon (ImDrawList *drawList, const ImVec2 &a, const ImVec2 &b, IconType type, bool filled, ImU32 color, ImU32 innerColor) |
void | ax::Drawing::Icon (const ImVec2 &size, IconType type, bool filled, const ImVec4 &color=ImVec4(1, 1, 1, 1), const ImVec4 &innerColor=ImVec4(0, 0, 0, 0)) |
#define IMGUI_USER_CONFIG "engine/imconfig.h" |