Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Functions
ImPlot Namespace Reference

Functions

template IMPLOT_API void PlotPieChart< float > (std::map< std::string, float > &map, double x, double y, double radius, bool normalize, const char *fmt, double angle0)
 
template IMPLOT_API void PlotPieChart< double > (std::map< std::string, double > &map, double x, double y, double radius, bool normalize, const char *fmt, double angle0)
 
template IMPLOT_API void PlotPieChart< int > (std::map< std::string, int > &map, double x, double y, double radius, bool normalize, const char *fmt, double angle0)
 
void RenderPieSlice (ImDrawList &DrawList, const ImPlotPoint &center, double radius, double a0, double a1, ImU32 col)
 
template<typename T >
IMPLOT_API void PlotPieChart (std::map< std::string, T > &map, double x, double y, double radius, bool normalize, const char *fmt, double angle0)
 

Function Documentation

◆ PlotPieChart()

template<typename T >
IMPLOT_API void ImPlot::PlotPieChart ( std::map< std::string, T > &  map,
double  x,
double  y,
double  radius,
bool  normalize,
const char *  fmt,
double  angle0 
)

◆ PlotPieChart< double >()

template IMPLOT_API void ImPlot::PlotPieChart< double > ( std::map< std::string, double > &  map,
double  x,
double  y,
double  radius,
bool  normalize,
const char *  fmt,
double  angle0 
)

◆ PlotPieChart< float >()

template IMPLOT_API void ImPlot::PlotPieChart< float > ( std::map< std::string, float > &  map,
double  x,
double  y,
double  radius,
bool  normalize,
const char *  fmt,
double  angle0 
)

◆ PlotPieChart< int >()

template IMPLOT_API void ImPlot::PlotPieChart< int > ( std::map< std::string, int > &  map,
double  x,
double  y,
double  radius,
bool  normalize,
const char *  fmt,
double  angle0 
)

◆ RenderPieSlice()

void ImPlot::RenderPieSlice ( ImDrawList &  DrawList,
const ImPlotPoint &  center,
double  radius,
double  a0,
double  a1,
ImU32  col 
)
inline