Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Enumerations | |
enum class | IconType : ImU32 { Flow , Circle , Square , Grid , RoundSquare , Diamond } |
Functions | |
void | DrawIcon (ImDrawList *drawList, const ImVec2 &a, const ImVec2 &b, IconType type, bool filled, ImU32 color, ImU32 innerColor) |
void | Icon (const ImVec2 &size, IconType type, bool filled, const ImVec4 &color=ImVec4(1, 1, 1, 1), const ImVec4 &innerColor=ImVec4(0, 0, 0, 0)) |
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void ax::Drawing::DrawIcon | ( | ImDrawList * | drawList, |
const ImVec2 & | a, | ||
const ImVec2 & | b, | ||
IconType | type, | ||
bool | filled, | ||
ImU32 | color, | ||
ImU32 | innerColor | ||
) |
void ax::Drawing::Icon | ( | const ImVec2 & | size, |
IconType | type, | ||
bool | filled, | ||
const ImVec4 & | color = ImVec4(1, 1, 1, 1) , |
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const ImVec4 & | innerColor = ImVec4(0, 0, 0, 0) |
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) |