Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Functions
ImGui Namespace Reference

Functions

template<typename... Args>
IMGUI_API void TextFmt (fmt::format_string< Args... > fmt, Args &&... args)
 
template<typename... Args>
IMGUI_API void TextFmtColored (const ImVec4 &color, fmt::format_string< Args... > fmt, Args &&... args)
 
template<typename... Args>
IMGUI_API bool SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, ImGuiSelectableFlags flags, const ImVec2 &size, Args &&... args)
 
template<typename... Args>
IMGUI_API bool SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, ImGuiSelectableFlags flags, Args &&... args)
 
template<typename... Args>
IMGUI_API bool SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, Args &&... args)
 

Function Documentation

◆ SelectableFmt() [1/3]

template<typename... Args>
IMGUI_API bool ImGui::SelectableFmt ( fmt::format_string< Args... >  fmt,
bool *  p_selected,
Args &&...  args 
)

◆ SelectableFmt() [2/3]

template<typename... Args>
IMGUI_API bool ImGui::SelectableFmt ( fmt::format_string< Args... >  fmt,
bool *  p_selected,
ImGuiSelectableFlags  flags,
Args &&...  args 
)

◆ SelectableFmt() [3/3]

template<typename... Args>
IMGUI_API bool ImGui::SelectableFmt ( fmt::format_string< Args... >  fmt,
bool *  p_selected,
ImGuiSelectableFlags  flags,
const ImVec2 &  size,
Args &&...  args 
)

◆ TextFmt()

template<typename... Args>
IMGUI_API void ImGui::TextFmt ( fmt::format_string< Args... >  fmt,
Args &&...  args 
)

◆ TextFmtColored()

template<typename... Args>
IMGUI_API void ImGui::TextFmtColored ( const ImVec4 &  color,
fmt::format_string< Args... >  fmt,
Args &&...  args 
)