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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Functions | |
| template<typename... Args> | |
| IMGUI_API void | TextFmt (fmt::format_string< Args... > fmt, Args &&... args) |
| template<typename... Args> | |
| IMGUI_API void | TextFmtColored (const ImVec4 &color, fmt::format_string< Args... > fmt, Args &&... args) |
| template<typename... Args> | |
| IMGUI_API bool | SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, ImGuiSelectableFlags flags, const ImVec2 &size, Args &&... args) |
| template<typename... Args> | |
| IMGUI_API bool | SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, ImGuiSelectableFlags flags, Args &&... args) |
| template<typename... Args> | |
| IMGUI_API bool | SelectableFmt (fmt::format_string< Args... > fmt, bool *p_selected, Args &&... args) |
| IMGUI_API bool ImGui::SelectableFmt | ( | fmt::format_string< Args... > | fmt, |
| bool * | p_selected, | ||
| Args &&... | args | ||
| ) |
| IMGUI_API bool ImGui::SelectableFmt | ( | fmt::format_string< Args... > | fmt, |
| bool * | p_selected, | ||
| ImGuiSelectableFlags | flags, | ||
| Args &&... | args | ||
| ) |
| IMGUI_API bool ImGui::SelectableFmt | ( | fmt::format_string< Args... > | fmt, |
| bool * | p_selected, | ||
| ImGuiSelectableFlags | flags, | ||
| const ImVec2 & | size, | ||
| Args &&... | args | ||
| ) |
| IMGUI_API void ImGui::TextFmt | ( | fmt::format_string< Args... > | fmt, |
| Args &&... | args | ||
| ) |
| IMGUI_API void ImGui::TextFmtColored | ( | const ImVec4 & | color, |
| fmt::format_string< Args... > | fmt, | ||
| Args &&... | args | ||
| ) |