Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Here is a list of all file members with links to the files they belong to:
- a -
AppContext :
cqspgui.cpp
- b -
BEGIN_TIMED_BLOCK :
profiler.h
BLUR_NUM_WEIGHTS :
RmlUi_Renderer_GL3.cpp
BLUR_SIZE :
RmlUi_Renderer_GL3.cpp
- c -
CHECK_DEFINED :
loadgoods.cpp
compare :
resource.cpp
CompiledShaderType :
RmlUi_Renderer_GL3.cpp
ConvertToColorf() :
RmlUi_Renderer_GL3.cpp
CREATE_ASSET_LAMBDA :
assetmanager.cpp
CREATE_NAMESPACE :
functionreg.h
- d -
debug_uniforms :
shader.cpp
- e -
END_TIMED_BLOCK :
profiler.h
ENGINE_LOG_CRITICAL :
enginelogger.h
ENGINE_LOG_DEBUG :
enginelogger.h
ENGINE_LOG_ERROR :
enginelogger.h
ENGINE_LOG_INFO :
enginelogger.h
ENGINE_LOG_TRACE :
enginelogger.h
ENGINE_LOG_WARN :
enginelogger.h
entities :
loadcities.cpp
EventListener() :
turnsavewindow.h
- f -
file() :
CMakeLists.txt
FilterType :
RmlUi_Renderer_GL3.cpp
find_package() :
CMakeLists.txt
FragShaderId :
RmlUi_Renderer_GL3.cpp
- g -
game_halted :
universescene.cpp
get_profile_information() :
profiler.cpp
,
profiler.h
GLAD_GL_IMPLEMENTATION :
RmlUi_Renderer_GL3.cpp
GLFW_HAS_EXTRA_CURSORS :
RmlUi_Platform_GLFW.cpp
- h -
heightmap :
starsystemview.cpp
- i -
IMGUI_DEFINE_MATH_OPERATORS :
gui.cpp
IMGUI_USER_CONFIG :
gui.h
include_directories() :
CMakeLists.txt
- l -
LOADING_ID :
loadingscene.cpp
- m -
main() :
main.cpp
MAX_NUM_STOPS :
RmlUi_Renderer_GL3.cpp
- n -
normal :
starsystemview.cpp
NUM_MSAA_SAMPLES :
RmlUi_Renderer_GL3.cpp
- o -
offset :
starsystemview.cpp
orbit_mesh :
starsystemview.cpp
- p -
parent :
loadplanets.cpp
ProcessEvent() :
turnsavewindow.h
profiler_information_map :
profiler.cpp
,
profiler.h
ProgramId :
RmlUi_Renderer_GL3.cpp
province_map :
starsystemview.cpp
province_texture :
starsystemview.cpp
- r -
REGISTER_FUNCTION :
functionreg.h
RMLUI_SHADER_BLUR_HEADER :
RmlUi_Renderer_GL3.cpp
RMLUI_SHADER_HEADER :
RmlUi_Renderer_GL3.cpp
RMLUI_SHADER_HEADER_VERSION :
RmlUi_Renderer_GL3.cpp
RMLUI_STRINGIFY :
RmlUi_Renderer_GL3.cpp
RMLUI_STRINGIFY_IMPL :
RmlUi_Renderer_GL3.cpp
roughness :
starsystemview.cpp
- s -
SET_MATERIAL_TEXTURES :
modelloader.cpp
set_time_block() :
profiler.cpp
,
profiler.h
SetBlurWeights() :
RmlUi_Renderer_GL3.cpp
SetTexCoordLimits() :
RmlUi_Renderer_GL3.cpp
shader_frag_blend_mask :
RmlUi_Renderer_GL3.cpp
shader_frag_blur :
RmlUi_Renderer_GL3.cpp
shader_frag_color :
RmlUi_Renderer_GL3.cpp
shader_frag_color_matrix :
RmlUi_Renderer_GL3.cpp
shader_frag_creation :
RmlUi_Renderer_GL3.cpp
shader_frag_drop_shadow :
RmlUi_Renderer_GL3.cpp
shader_frag_gradient :
RmlUi_Renderer_GL3.cpp
shader_frag_passthrough :
RmlUi_Renderer_GL3.cpp
shader_frag_texture :
RmlUi_Renderer_GL3.cpp
shader_vert_blur :
RmlUi_Renderer_GL3.cpp
shader_vert_main :
RmlUi_Renderer_GL3.cpp
shader_vert_passthrough :
RmlUi_Renderer_GL3.cpp
ShaderGradientFunction :
RmlUi_Renderer_GL3.cpp
SigmaToParameters() :
RmlUi_Renderer_GL3.cpp
STB_IMAGE_IMPLEMENTATION :
texture.cpp
STB_IMAGE_WRITE_IMPLEMENTATION :
texture.cpp
sysdebuggui_parameters :
sysdebuggui.h
- t -
terrain :
starsystemview.cpp
terrain_albedo :
starsystemview.cpp
TX :
texttestscene.cpp
- u -
UniformId :
RmlUi_Renderer_GL3.cpp
universe :
turnsavewindow.h
- v -
VerticallyFlipped() :
RmlUi_Renderer_GL3.cpp
VertShaderId :
RmlUi_Renderer_GL3.cpp
Generated on Sun Mar 23 2025 03:54:12 for Conquer Space by
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