Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces
starsystemview.cpp File Reference
#include "client/scenes/universe/views/starsystemview.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <limits>
#include <memory>
#include <string>
#include <tuple>
#include <vector>
#include "client/components/clientctx.h"
#include "client/components/planetrendering.h"
#include "client/scenes/universe/interface/systooltips.h"
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/name.h"
#include "common/components/orbit.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/resource.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/components/units.h"
#include "common/systems/actions/cityactions.h"
#include "common/util/nameutil.h"
#include "common/util/profiler.h"
#include "engine/graphics/primitives/cube.h"
#include "engine/graphics/primitives/line.h"
#include "engine/graphics/primitives/pane.h"
#include "engine/graphics/primitives/polygon.h"
#include "engine/graphics/primitives/uvsphere.h"
#include "engine/renderer/renderer.h"
#include "glad/glad.h"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/quaternion.hpp"
#include "glm/gtx/string_cast.hpp"
#include "stb_image.h"
#include "tracy/Tracy.hpp"

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::client
 
namespace  cqsp::client::systems
 

Variable Documentation

◆ heightmap

cqsp::asset::Texture* heightmap = nullptr

◆ normal

cqsp::asset::Texture* normal = nullptr

◆ offset

glm::vec3 offset

◆ orbit_mesh

◆ province_map

std::vector<entt::entity> province_map

◆ province_texture

cqsp::asset::Texture* province_texture = nullptr

◆ roughness

cqsp::asset::Texture* roughness = nullptr

◆ terrain

cqsp::asset::Texture* terrain = nullptr

◆ terrain_albedo

cqsp::asset::Texture* terrain_albedo = nullptr