Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/scenes/universe/views/starsystemview.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <limits>
#include <memory>
#include <string>
#include <tuple>
#include <vector>
#include "client/components/clientctx.h"
#include "client/components/planetrendering.h"
#include "client/scenes/universe/interface/systooltips.h"
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/name.h"
#include "common/components/orbit.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/resource.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/components/units.h"
#include "common/systems/actions/cityactions.h"
#include "common/util/nameutil.h"
#include "common/util/profiler.h"
#include "engine/graphics/primitives/cube.h"
#include "engine/graphics/primitives/line.h"
#include "engine/graphics/primitives/pane.h"
#include "engine/graphics/primitives/polygon.h"
#include "engine/graphics/primitives/uvsphere.h"
#include "engine/renderer/renderer.h"
#include "glad/glad.h"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/quaternion.hpp"
#include "glm/gtx/string_cast.hpp"
#include "stb_image.h"
#include "tracy/Tracy.hpp"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::client |
namespace | cqsp::client::systems |
cqsp::asset::Texture* heightmap = nullptr |
cqsp::asset::Texture* normal = nullptr |
glm::vec3 offset |
cqsp::engine::Mesh_t orbit_mesh |
std::vector<entt::entity> province_map |
cqsp::asset::Texture* province_texture = nullptr |
cqsp::asset::Texture* roughness = nullptr |
cqsp::asset::Texture* terrain = nullptr |
cqsp::asset::Texture* terrain_albedo = nullptr |