Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
ships.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
21#include <entt/entt.hpp>
22
24
26struct Ship {};
27
28struct Crash {};
29
30struct Fleet {
31 unsigned int echelon = 0;
32 std::vector<entt::entity> subfleets;
33 std::vector<entt::entity> ships;
34 entt::entity parent_fleet = entt::null;
35 entt::entity owner;
36 Fleet(entt::entity parent_fleet, entt::entity _owner, unsigned int _echelon)
37 : parent_fleet(parent_fleet), owner(_owner), echelon(_echelon) {}
38 // creates top level fleet
39 explicit Fleet(entt::entity _owner) : Fleet(entt::null, _owner, 0) {}
40};
41} // namespace cqsp::common::components::ships
Definition: ships.h:25
Fleet(entt::entity _owner)
Definition: ships.h:39
entt::entity owner
Definition: ships.h:35
std::vector< entt::entity > ships
Definition: ships.h:33
Fleet(entt::entity parent_fleet, entt::entity _owner, unsigned int _echelon)
Definition: ships.h:36
entt::entity parent_fleet
Definition: ships.h:34
unsigned int echelon
Definition: ships.h:31
std::vector< entt::entity > subfleets
Definition: ships.h:32