21#include <entt/entt.hpp>
36 std::vector<entt::entity>
ships;
42 explicit Fleet(entt::entity _owner) :
Fleet(entt::null, _owner, 0) {}
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21
Fleet(entt::entity _owner)
Definition: ships.h:42
entt::entity owner
Definition: ships.h:38
std::vector< entt::entity > ships
Definition: ships.h:36
Fleet(entt::entity parent_fleet, entt::entity _owner, unsigned int _echelon)
Definition: ships.h:39
entt::entity parent_fleet
Definition: ships.h:37
unsigned int echelon
Definition: ships.h:34
std::vector< entt::entity > subfleets
Definition: ships.h:35