Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
engine
graphics
primitives
uvsphere.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2025 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "
engine/graphics/mesh.h
"
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#include "
engine/graphics/renderable.h
"
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namespace
cqsp::engine::primitive
{
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cqsp::engine::Mesh_t
ConstructSphereMesh
(
int
x_segments,
int
y_segments);
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}
// namespace cqsp::engine::primitive
mesh.h
cqsp::engine::primitive
Definition:
cube.h:21
cqsp::engine::primitive::ConstructSphereMesh
cqsp::engine::Mesh_t ConstructSphereMesh(int x_segments, int y_segments)
Definition:
uvsphere.cpp:24
cqsp::engine::Mesh_t
std::shared_ptr< Mesh > Mesh_t
Definition:
mesh.h:43
renderable.h
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