Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Functions | |
cqsp::engine::Mesh_t | MakeCube () |
cqsp::engine::Mesh_t | MakeLine (const std::vector< glm::vec3 > &vertices) |
cqsp::engine::Mesh_t | MakeTexturedPaneMesh () |
cqsp::engine::Mesh_t | MakeTexturedPaneMesh (bool) |
Mesh_t | CreateFilledCircle (int segments) |
Mesh_t | CreateFilledTriangle () |
Mesh_t | CreateFilledSquare () |
Mesh_t | CreateLineCircle (int segments, float size) |
Mesh_t | CreateLineSequence (const std::vector< glm::vec3 > &sequence) |
cqsp::engine::Mesh_t | ConstructSphereMesh (int x_segments, int y_segments) |
cqsp::engine::Mesh_t cqsp::engine::primitive::ConstructSphereMesh | ( | int | x_segments, |
int | y_segments | ||
) |
cqsp::engine::Mesh_t cqsp::engine::primitive::CreateFilledCircle | ( | int | segments | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::CreateFilledSquare | ( | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::CreateFilledTriangle | ( | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::CreateLineCircle | ( | int | segments, |
float | size | ||
) |
cqsp::engine::Mesh_t cqsp::engine::primitive::CreateLineSequence | ( | const std::vector< glm::vec3 > & | sequence | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::MakeCube | ( | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::MakeLine | ( | const std::vector< glm::vec3 > & | vertices | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::MakeTexturedPaneMesh | ( | ) |
cqsp::engine::Mesh_t cqsp::engine::primitive::MakeTexturedPaneMesh | ( | bool | mirrored | ) |