21#include <glm/vec3.hpp>
26namespace engine::primitive {
Mesh_t CreateFilledCircle(int segments)
Definition: polygon.cpp:29
Mesh_t CreateLineSequence(const std::vector< glm::vec3 > &sequence)
Definition: polygon.cpp:96
Mesh_t CreateFilledTriangle()
Definition: polygon.cpp:80
Mesh_t CreateLineCircle(int segments, float size)
Definition: polygon.cpp:84
Mesh_t CreateFilledSquare()
Definition: polygon.cpp:82
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:44
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21