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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Namespaces | |
| namespace | gui |
| namespace | rmlui |
Classes | |
| class | AssetWindow |
| struct | CityFounding |
| struct | FocusedCity |
| struct | FocusedPlanet |
| class | ImGuiDebugger |
| class | ImGuiInterface |
| struct | MouseOverEntity |
| class | SpaceshipWindow |
| struct | StarSystemCamera |
| class | StarSystemController |
| class | StarSystemViewUI |
| class | SysDebugMenu |
| class | SysFieldNodeViewer |
| class | SysFieldViewer |
| class | SysGoodViewer |
| class | SysOrbitFilter |
| class | SysOrbitGeometry |
| class | SysPauseMenu |
| Menu when the key escape is pressed, pauses all interaction with the background, displays exit game, options, and other things. More... | |
| class | SysPlanetMarketInformation |
| class | SysProvinceInformation |
| class | SysRecipeViewer |
| class | SysRmlUiInterface |
| class | SysStarSystemRenderer |
| class | SysStarSystemTree |
| Displays the star system tree to show all the planets and moons More... | |
| class | SysTechnologyProjectViewer |
| class | SysTechnologyViewer |
| class | SysUserInterface |
Functions | |
| void | MarketInformationTable (common::Universe &universe, const entt::entity &market_entity) |
| bool | DrawLedgerTable (const std::string &name, const Universe &universe, const ResourceLedger &ledger) |
| void | ShowOptionsWindow (bool *open, engine::Application &app) |
| void | LoadResource (AssetManager &asset_manager, Universe &universe, const std::string &asset_name, void(*func)(Universe &universe, Hjson::Value &recipes)) |
| template<class T > | |
| void | LoadResource (AssetManager &asset_manager, Universe &universe, const std::string &asset_name) |
| void | LoadPlanetProvinces (AssetManager &asset_manager, ConquerSpace &conquer_space) |
| void | LoadAllResources (AssetManager &asset_manager, ConquerSpace &conquer_space) |
| bool cqsp::client::systems::DrawLedgerTable | ( | const std::string & | name, |
| const Universe & | universe, | ||
| const ResourceLedger & | ledger | ||
| ) |
| void cqsp::client::systems::LoadAllResources | ( | AssetManager & | asset_manager, |
| ConquerSpace & | conquer_space | ||
| ) |
| void cqsp::client::systems::LoadPlanetProvinces | ( | AssetManager & | asset_manager, |
| ConquerSpace & | conquer_space | ||
| ) |
| void cqsp::client::systems::LoadResource | ( | AssetManager & | asset_manager, |
| Universe & | universe, | ||
| const std::string & | asset_name | ||
| ) |
| void cqsp::client::systems::LoadResource | ( | AssetManager & | asset_manager, |
| Universe & | universe, | ||
| const std::string & | asset_name, | ||
| void(*)(Universe &universe, Hjson::Value &recipes) | func | ||
| ) |
| void cqsp::client::systems::MarketInformationTable | ( | common::Universe & | universe, |
| const entt::entity & | market_entity | ||
| ) |
| void cqsp::client::systems::ShowOptionsWindow | ( | bool * | open, |
| engine::Application & | app | ||
| ) |