Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
area.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
21#include <entt/entt.hpp>
22
25 std::vector<entt::entity> industries;
26};
27
31 int levels;
32};
33
35
36struct Production {
37 //TODO(AGM) This is a hardcoded enum, move to a hjson
39 entt::entity recipe;
40};
41
42struct Factory {};
43
44struct Mine {};
45
46struct Service {};
47
48struct Farm {
49 // Farms have a harvest period?
50 // Farms can fluctuate between how much they generate per tick.
51 // Also add food good
52};
53
55} // namespace cqsp::core::components
Definition: area.h:23
ProductionType
Definition: area.h:34
@ service
Definition: area.h:34
@ mine
Definition: area.h:34
@ factory
Definition: area.h:34
int progress
Definition: area.h:29
int levels
Definition: area.h:31
int maximum
Definition: area.h:30
Definition: area.h:42
Definition: area.h:48
std::vector< entt::entity > industries
Definition: area.h:25
Definition: area.h:44
entt::entity recipe
Definition: area.h:39
ProductionType type
Definition: area.h:38
Definition: area.h:46