Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
area.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
21#include <entt/entt.hpp>
22
25 std::vector<entt::entity> industries;
26};
27
29
30struct Production {
31 //TODO(AGM) This is a hardcoded enum, move to a hjson
33 entt::entity recipe;
34};
35
36struct Factory {};
37
38struct Mine {};
39
40struct Service {};
41
42struct Farm {
43 // Farms have a harvest period?
44 // Farms can fluctuate between how much they generate per tick.
45 // Also add food good
46};
47
49} // namespace cqsp::common::components
Definition: area.h:23
ProductionType
Definition: area.h:28
@ mine
Definition: area.h:28
@ factory
Definition: area.h:28
@ service
Definition: area.h:28
Definition: area.h:42
std::vector< entt::entity > industries
Definition: area.h:25
Definition: area.h:38
entt::entity recipe
Definition: area.h:33
ProductionType type
Definition: area.h:32