Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
area.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
21#include <entt/entt.hpp>
22
23namespace cqsp {
24namespace common {
25namespace components {
27 std::vector<entt::entity> industries;
28};
29
31
32struct Production {
33 //TODO(AGM) This is a hardcoded enum, move to a hjson
35 entt::entity recipe;
36};
37
38struct Factory {};
39
40struct Mine {};
41
42struct Service {};
43
44struct Farm {
45 // Farms have a harvest period?
46 // Farms can fluctuate between how much they generate per tick.
47 // Also add food good
48};
49
51} // namespace components
52} // namespace common
53} // namespace cqsp
ProductionType
Definition: area.h:30
@ mine
Definition: area.h:30
@ factory
Definition: area.h:30
@ service
Definition: area.h:30
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21
Definition: area.h:44
std::vector< entt::entity > industries
Definition: area.h:27
Definition: area.h:40
entt::entity recipe
Definition: area.h:35
ProductionType type
Definition: area.h:34