Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <vector>
#include <entt/entt.hpp>
Go to the source code of this file.
Classes | |
struct | cqsp::common::components::IndustrialZone |
struct | cqsp::common::components::Production |
struct | cqsp::common::components::Factory |
struct | cqsp::common::components::Mine |
struct | cqsp::common::components::Service |
struct | cqsp::common::components::Farm |
struct | cqsp::common::components::RawResourceGen |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::common |
namespace | cqsp::common::components |
Enumerations | |
enum | cqsp::common::components::ProductionType { cqsp::common::components::factory , cqsp::common::components::mine , cqsp::common::components::service } |