Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
engine
graphics
primitives
pane.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2023 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "
engine/graphics/mesh.h
"
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namespace
cqsp
{
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namespace
engine::primitive {
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cqsp::engine::Mesh_t
MakeTexturedPaneMesh
();
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// In case you need a mirrored pane, like for framebuffers
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cqsp::engine::Mesh_t
MakeTexturedPaneMesh
(
bool
);
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}
// namespace engine::primitive
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}
// namespace cqsp
mesh.h
cqsp::engine::primitive::MakeTexturedPaneMesh
cqsp::engine::Mesh_t MakeTexturedPaneMesh()
Definition:
pane.cpp:25
cqsp::engine::Mesh_t
std::shared_ptr< Mesh > Mesh_t
Definition:
mesh.h:44
cqsp
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition:
clientctx.h:21
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