Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
common
util
nameutil.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2025 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include "
common/universe.h
"
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namespace
cqsp::common::util
{
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std::string
GetName
(
const
Universe&
universe
, entt::entity entity);
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std::string
GetEntityType
(
const
Universe&
universe
, entt::entity entity);
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}
// namespace cqsp::common::util
cqsp::common::util
Definition:
logging.cpp:55
cqsp::common::util::GetEntityType
std::string GetEntityType(const Universe &universe, entt::entity entity)
Definition:
nameutil.cpp:56
cqsp::common::util::GetName
std::string GetName(const Universe &universe, entt::entity entity)
Gets the name of the entity. If that isn't there, then the identifier. If you somehow mess even that ...
Definition:
nameutil.cpp:38
universe
common::Universe * universe
Definition:
turnsavewindow.h:3
universe.h
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