Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
nameutil.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <string>
20
21#include "common/universe.h"
22
23namespace cqsp::common::util {
31std::string GetName(const Universe& universe, entt::entity entity);
32std::string GetEntityType(const cqsp::common::Universe& universe, entt::entity entity);
33} // namespace cqsp::common::util
Definition: universe.h:32
Definition: logging.cpp:55
std::string GetEntityType(const cqsp::common::Universe &universe, entt::entity entity)
Definition: nameutil.cpp:51
std::string GetName(const Universe &universe, entt::entity entity)
Gets the name of the entity. If that isn't there, then the identifier. If you somehow mess even that ...
Definition: nameutil.cpp:37
common::Universe * universe
Definition: turnsavewindow.h:3