Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
clientctx.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <string>
20
23 bool to_show = false;
24};
25
27 bool to_tick = false;
28 int tick_speed = 3;
29};
30
32
34
35struct GameLoad {
36 std::string load_dir;
37};
38
39struct VisibleOrbit {};
40} // namespace cqsp::client::ctx
Definition: clientctx.h:21
Definition: clientctx.h:35
std::string load_dir
Definition: clientctx.h:36
Definition: clientctx.h:26
bool to_tick
Definition: clientctx.h:27
int tick_speed
Definition: clientctx.h:28
Definition: clientctx.h:31
Definition: clientctx.h:33
Definition: clientctx.h:22
bool to_show
Definition: clientctx.h:23
Definition: clientctx.h:39