19#include <spdlog/spdlog.h>
25#include <entt/entity/entity.hpp>
28static const std::array
tick_speeds {1000, 500, 333, 100, 50, 10, 1, -1, -2, -5, -10};
Definition: clientctx.h:27
static const std::array tick_speeds
Definition: clientctx.h:28
SelectedMenu
Definition: clientctx.h:86
UiDisplayMode
Definition: clientctx.h:40
@ CountrySelect
Definition: clientctx.h:40
@ Gameplay
Definition: clientctx.h:40
MapMode
Definition: clientctx.h:64
Definition: clientctx.h:34
entt::entity focused_planet
Definition: clientctx.h:36
entt::entity focused_city
Definition: clientctx.h:37
Definition: clientctx.h:58
std::string load_dir
Definition: clientctx.h:59
Definition: clientctx.h:54
entt::entity hovered_province
Definition: clientctx.h:55
Definition: clientctx.h:81
entt::entity selected_good_price
Definition: clientctx.h:82
bool reset_map_mode
Definition: clientctx.h:83
Definition: clientctx.h:42
bool to_tick
Definition: clientctx.h:43
bool tick_once
Definition: clientctx.h:45
int tick_speed
Definition: clientctx.h:44
Definition: clientctx.h:48
Definition: clientctx.h:50
bool select_spaceport
Definition: clientctx.h:51
Definition: clientctx.h:30
bool to_show
Definition: clientctx.h:31
Definition: clientctx.h:99
entt::entity province
Definition: clientctx.h:100
Definition: clientctx.h:62