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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Classes | |
| struct | CameraState |
| struct | GameLoad |
| struct | HoveredProvince |
| struct | HoveringItem |
| struct | MapModeCtx |
| struct | overloaded |
| struct | PauseOptions |
| struct | SelectedCountry |
| struct | SelectedProvince |
| struct | StarSystemViewDebug |
| struct | ViewProvince |
| struct | VisibleOrbit |
Typedefs | |
| typedef std::variant< std::monostate, entt::entity, std::string > | SelectedItem |
Enumerations | |
| enum | UiDisplayMode { CountrySelect , Gameplay } |
| enum class | MapMode { NoMapMode , LocalSelectedMapMode , ProvinceMapMode , CountryMapMode , InvalidMapMode , ResourceMapMode , ScienceMapMode , GoodPriceMapMode } |
| enum class | SelectedMenu { NoMenu , SpaceMenu , EconomyMenu , ProjectsMenu , ExplorationMenu , BuildingMenu , BudgetMenu } |
Functions | |
| void | ZoomOntoProvince (core::Universe &universe, entt::entity province) |
| template<class... Ts> | |
| overloaded (Ts...) -> overloaded< Ts... > | |
Variables | |
| static const std::array | tick_speeds {1000, 500, 333, 100, 50, 10, 1, -1, -2, -5, -10} |
| typedef std::variant<std::monostate, entt::entity, std::string> cqsp::client::ctx::SelectedItem |
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strong |
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strong |
| cqsp::client::ctx::overloaded | ( | Ts... | ) | -> overloaded< Ts... > |
| void cqsp::client::ctx::ZoomOntoProvince | ( | core::Universe & | universe, |
| entt::entity | province | ||
| ) |
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static |