![]() |
Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
|
#include "engine/graphics/shader.h"
#include <glad/glad.h>
#include <spdlog/spdlog.h>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "engine/enginelogger.h"
Namespaces | |
namespace | cqsp |
namespace | cqsp::asset |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Macros | |
#define | debug_uniforms(program) (void)0 |
Functions | |
unsigned int | cqsp::asset::LoadShaderData (const std::string &code, int type) |
unsigned int | cqsp::asset::MakeShaderProgram (int vertex, int fragment, int geometry) |
std::string | cqsp::asset::GetErrorLog (unsigned int shader) |
Get the issues of the shader, up to 1024 characters of it. More... | |
#define debug_uniforms | ( | program | ) | (void)0 |