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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "engine/graphics/shader.h"#include <glad/glad.h>#include <spdlog/spdlog.h>#include <map>#include <string>#include <utility>#include <vector>#include "engine/enginelogger.h"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::asset |
| When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Macros | |
| #define | debug_uniforms(program) (void)0 |
Functions | |
| unsigned int | cqsp::asset::LoadShaderData (const std::string &code, int type) |
| unsigned int | cqsp::asset::MakeShaderProgram (int vertex, int fragment, int geometry) |
| std::string | cqsp::asset::GetErrorLog (unsigned int shader) |
| Get the issues of the shader, up to 1024 characters of it. More... | |
| #define debug_uniforms | ( | program | ) | (void)0 |