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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "engine/asset/assetloader.h"#include <assimp/postprocess.h>#include <assimp/scene.h>#include <glad/glad.h>#include <spdlog/spdlog.h>#include <stb_image.h>#include <algorithm>#include <chrono>#include <filesystem>#include <iostream>#include <memory>#include <regex>#include <string>#include <utility>#include <vector>#include <assimp/Importer.hpp>#include <tracy/Tracy.hpp>#include "common/util/paths.h"#include "engine/asset/assetmanager.h"#include "engine/asset/assetprototypedefs.h"#include "engine/asset/modelloader.h"#include "engine/asset/vfs/nativevfs.h"#include "engine/audio/alaudioasset.h"#include "engine/enginelogger.h"#include "engine/graphics/model.h"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::asset |
| When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Macros | |
| #define | CREATE_ASSET_LAMBDA(FuncName) |
Functions | |
| Hjson::Value | cqsp::asset::LoadHjsonAsset (const cqsp::asset::IVirtualFileSystemPtr &mount, const std::string &path) |
| #define CREATE_ASSET_LAMBDA | ( | FuncName | ) |