46std::unique_ptr<AudioAsset>
LoadOgg(std::ifstream& input);
47std::unique_ptr<AudioAsset>
LoadOgg(uint8_t* buffer,
int size);
Definition: alaudioasset.h:28
ALAudioAsset()
Definition: alaudioasset.h:30
float length
Definition: alaudioasset.h:41
float Length()
Definition: alaudioasset.h:38
ALuint buffer
Definition: alaudioasset.h:40
~ALAudioAsset()
Definition: alaudioasset.h:43
Definition: audioasset.h:22
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: asset.h:29
std::unique_ptr< AudioAsset > LoadOgg(std::ifstream &input)
Definition: alaudioasset.cpp:24