Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
alaudioasset.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <AL/al.h>
20#include <AL/alc.h>
21
22#include <fstream>
23#include <memory>
24
26
27namespace cqsp::asset {
28class ALAudioAsset : public AudioAsset {
29 public:
31 // Make audio things
32 alGenBuffers(1, &buffer);
33 }
34
38 float Length() { return length; }
39
40 ALuint buffer;
41 float length = 0;
42
43 ~ALAudioAsset() { alDeleteBuffers(1, &buffer); }
44};
45
46std::unique_ptr<AudioAsset> LoadOgg(std::ifstream& input);
47std::unique_ptr<AudioAsset> LoadOgg(uint8_t* buffer, int size);
48} // namespace cqsp::asset
Definition: alaudioasset.h:28
ALAudioAsset()
Definition: alaudioasset.h:30
float length
Definition: alaudioasset.h:41
float Length()
Definition: alaudioasset.h:38
ALuint buffer
Definition: alaudioasset.h:40
~ALAudioAsset()
Definition: alaudioasset.h:43
Definition: audioasset.h:23
Definition: asset.h:30
std::unique_ptr< AudioAsset > LoadOgg(std::ifstream &input)
Definition: alaudioasset.cpp:24