Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/scenes/universe/universescene.h"
#include <cmath>
#include <string>
#include "client/components/clientctx.h"
#include "client/scenes/objecteditor/sysfieldviewer.h"
#include "client/scenes/universe/interface/civilizationinfopanel.h"
#include "client/scenes/universe/interface/debug/sysdebuggui.h"
#include "client/scenes/universe/interface/marketwindow.h"
#include "client/scenes/universe/interface/orbitfilter.h"
#include "client/scenes/universe/interface/provincewindow.h"
#include "client/scenes/universe/interface/spaceshipwindow.h"
#include "client/scenes/universe/interface/sysevent.h"
#include "client/scenes/universe/interface/syspausemenu.h"
#include "client/scenes/universe/interface/sysstarsystemtree.h"
#include "client/scenes/universe/interface/systechviewer.h"
#include "client/scenes/universe/interface/systurnsavewindow.h"
#include "client/scenes/universe/interface/turnsavewindow.h"
#include "client/systems/syscommand.h"
#include "common/components/area.h"
#include "common/components/bodies.h"
#include "common/components/coordinates.h"
#include "common/components/name.h"
#include "common/components/organizations.h"
#include "common/components/player.h"
#include "common/components/population.h"
#include "common/components/resource.h"
#include "common/components/surface.h"
#include "engine/graphics/primitives/cube.h"
#include "engine/graphics/primitives/polygon.h"
#include "engine/graphics/primitives/uvsphere.h"
#include "engine/gui.h"
#include "engine/renderer/renderer.h"
#include "fmt/format.h"
#include "glad/glad.h"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/polar_coordinates.hpp"
#include "tracy/Tracy.hpp"
Variables | |
bool | game_halted = false |
bool game_halted = false |