Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions | Variables
universescene.cpp File Reference
#include "client/scenes/universe/universescene.h"
#include <cmath>
#include <string>
#include "client/components/clientctx.h"
#include "client/components/provincecentering.h"
#include "client/components/rightclick.h"
#include "client/scenes/objecteditor/sysfieldviewer.h"
#include "client/scenes/universe/interface/constructionmenu.h"
#include "client/scenes/universe/interface/debug/sysdebuggui.h"
#include "client/scenes/universe/interface/economywindow.h"
#include "client/scenes/universe/interface/explorationwindow.h"
#include "client/scenes/universe/interface/imguiinterface.h"
#include "client/scenes/universe/interface/launchvehiclewindow.h"
#include "client/scenes/universe/interface/maintooltip.h"
#include "client/scenes/universe/interface/mapmodewindow.h"
#include "client/scenes/universe/interface/productionsummary.h"
#include "client/scenes/universe/interface/provincewindow.h"
#include "client/scenes/universe/interface/rightclickwindow.h"
#include "client/scenes/universe/interface/searchmenu.h"
#include "client/scenes/universe/interface/sidemenu.h"
#include "client/scenes/universe/interface/spaceshipwindow.h"
#include "client/scenes/universe/interface/sysevent.h"
#include "client/scenes/universe/interface/syspausemenu.h"
#include "client/scenes/universe/interface/sysstarsystemtree.h"
#include "client/scenes/universe/interface/taxwindow.h"
#include "client/scenes/universe/interface/turnsavewindow.h"
#include "core/components/organizations.h"
#include "glad/glad.h"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/polar_coordinates.hpp"
#include "tracy/Tracy.hpp"

Namespaces

namespace  cqsp
 
namespace  cqsp::client
 
namespace  cqsp::client::scene
 

Functions

entt::entity cqsp::client::scene::GetCurrentViewingPlanet (core::Universe &universe)
 
void cqsp::client::scene::SeePlanet (core::Universe &universe, entt::entity ent)
 
void cqsp::client::scene::SetGameHalted (bool b)
 
bool cqsp::client::scene::IsGameHalted ()
 

Variables

bool game_halted = false
 

Variable Documentation

◆ game_halted

bool game_halted = false