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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/scenes/universe/universescene.h"#include <cmath>#include <string>#include "client/components/clientctx.h"#include "client/scenes/objecteditor/sysfieldviewer.h"#include "client/scenes/universe/interface/debug/sysdebuggui.h"#include "client/scenes/universe/interface/imguiinterface.h"#include "client/scenes/universe/interface/orbitfilter.h"#include "client/scenes/universe/interface/provincewindow.h"#include "client/scenes/universe/interface/spaceshipwindow.h"#include "client/scenes/universe/interface/sysevent.h"#include "client/scenes/universe/interface/syspausemenu.h"#include "client/scenes/universe/interface/sysplanetmarketinformation.h"#include "client/scenes/universe/interface/sysstarsystemtree.h"#include "client/scenes/universe/interface/systechviewer.h"#include "client/scenes/universe/interface/turnsavewindow.h"#include "common/components/area.h"#include "common/components/bodies.h"#include "common/components/coordinates.h"#include "common/components/name.h"#include "common/components/organizations.h"#include "common/components/player.h"#include "common/components/population.h"#include "common/components/resource.h"#include "common/components/surface.h"#include "engine/graphics/primitives/cube.h"#include "engine/graphics/primitives/polygon.h"#include "engine/graphics/primitives/uvsphere.h"#include "engine/gui.h"#include "engine/renderer/renderer.h"#include "fmt/format.h"#include "glad/glad.h"#include "glm/gtc/matrix_transform.hpp"#include "glm/gtx/polar_coordinates.hpp"#include "tracy/Tracy.hpp"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::client |
| namespace | cqsp::client::scene |
Functions | |
| entt::entity | cqsp::client::scene::GetCurrentViewingPlanet (common::Universe &universe) |
| void | cqsp::client::scene::SeePlanet (common::Universe &universe, entt::entity ent) |
| void | cqsp::client::scene::SetGameHalted (bool b) |
| bool | cqsp::client::scene::IsGameHalted () |
Variables | |
| bool | game_halted = false |
| bool game_halted = false |