Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
sysstarsystemtree.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
20
21namespace cqsp {
22namespace client {
23namespace systems {
28 public:
30
31 void Init();
32 void DoUI(int delta_time);
33 void DoUpdate(int delta_time);
34
35 void SeePlanetSelectable(entt::entity entity);
36 void DoChildTree(entt::entity entity);
37
38 private:
40 entt::entity selected_planet;
41 entt::sparse_set planets;
42};
43} // namespace systems
44} // namespace client
45} // namespace cqsp
Displays the star system tree to show all the planets and moons
Definition: sysstarsystemtree.h:27
int selected_index
Definition: sysstarsystemtree.h:39
void DoChildTree(entt::entity entity)
Definition: sysstarsystemtree.cpp:102
entt::entity selected_planet
Definition: sysstarsystemtree.h:40
void DoUI(int delta_time)
Definition: sysstarsystemtree.cpp:45
void DoUpdate(int delta_time)
Definition: sysstarsystemtree.cpp:85
void SeePlanetSelectable(entt::entity entity)
Definition: sysstarsystemtree.cpp:87
SysStarSystemTree(cqsp::engine::Application &app)
Definition: sysstarsystemtree.h:29
entt::sparse_set planets
Definition: sysstarsystemtree.h:41
void Init()
Definition: sysstarsystemtree.cpp:32
Definition: application.h:47
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21