Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <spdlog/spdlog.h>
#include <memory>
Go to the source code of this file.
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::engine |
Macros | |
#define | ENGINE_LOG_TRACE(...) SPDLOG_LOGGER_TRACE(cqsp::engine::engine_logger, __VA_ARGS__) |
#define | ENGINE_LOG_DEBUG(...) SPDLOG_LOGGER_DEBUG(cqsp::engine::engine_logger, __VA_ARGS__) |
#define | ENGINE_LOG_INFO(...) SPDLOG_LOGGER_INFO(cqsp::engine::engine_logger, __VA_ARGS__) |
#define | ENGINE_LOG_WARN(...) SPDLOG_LOGGER_WARN(cqsp::engine::engine_logger, __VA_ARGS__) |
#define | ENGINE_LOG_ERROR(...) SPDLOG_LOGGER_ERROR(cqsp::engine::engine_logger, __VA_ARGS__) |
#define | ENGINE_LOG_CRITICAL(...) SPDLOG_LOGGER_CRITICAL(cqsp::engine::engine_logger, __VA_ARGS__) |
Variables | |
std::shared_ptr< spdlog::logger > | cqsp::engine::engine_logger = nullptr |
#define ENGINE_LOG_CRITICAL | ( | ... | ) | SPDLOG_LOGGER_CRITICAL(cqsp::engine::engine_logger, __VA_ARGS__) |
#define ENGINE_LOG_DEBUG | ( | ... | ) | SPDLOG_LOGGER_DEBUG(cqsp::engine::engine_logger, __VA_ARGS__) |
#define ENGINE_LOG_ERROR | ( | ... | ) | SPDLOG_LOGGER_ERROR(cqsp::engine::engine_logger, __VA_ARGS__) |
#define ENGINE_LOG_INFO | ( | ... | ) | SPDLOG_LOGGER_INFO(cqsp::engine::engine_logger, __VA_ARGS__) |
#define ENGINE_LOG_TRACE | ( | ... | ) | SPDLOG_LOGGER_TRACE(cqsp::engine::engine_logger, __VA_ARGS__) |
#define ENGINE_LOG_WARN | ( | ... | ) | SPDLOG_LOGGER_WARN(cqsp::engine::engine_logger, __VA_ARGS__) |