Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
|
#include "engine/asset/modelloader.h"
#include <glad/glad.h>
#include <stb_image.h>
#include <cstddef>
#include <filesystem>
#include <memory>
#include <utility>
#include <vector>
#include "engine/graphics/mesh.h"
#include "engine/graphics/texture.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::asset |
Macros | |
#define | SET_MATERIAL_TEXTURES(part) |
Functions | |
void | cqsp::asset::GenerateMesh (engine::Mesh &mesh, std::vector< Vertex > vertices, std::vector< unsigned int > indices) |
void | cqsp::asset::LoadModelPrototype (ModelPrototype *prototype, Model *asset) |
void | cqsp::asset::LoadModelData (engine::Mesh *mesh, std::vector< Vertex > &vertices, std::vector< unsigned int > &indices) |
#define SET_MATERIAL_TEXTURES | ( | part | ) |