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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "engine/graphics/texture.h"
#include <stb_image.h>
#include <glad/glad.h>
#include <stb_image_write.h>
Namespaces | |
namespace | cqsp |
namespace | cqsp::asset |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Macros | |
#define | STB_IMAGE_IMPLEMENTATION |
#define | STB_IMAGE_WRITE_IMPLEMENTATION |
Functions | |
unsigned int | cqsp::asset::CreateTexture (unsigned char *data, int width, int height, int components, const TextureLoadingOptions &options) |
void | cqsp::asset::CreateTexture (Texture &texture, unsigned char *data, int width, int height, int components, const TextureLoadingOptions &options) |
void | cqsp::asset::LoadCubemapData (Texture &texture, std::vector< unsigned char * > &faces, int width, int height, int components, TextureLoadingOptions &options) |
bool | cqsp::asset::SaveImage (const char *path, int width, int height, int components, const unsigned char *data, bool flip) |
#define STB_IMAGE_IMPLEMENTATION |
#define STB_IMAGE_WRITE_IMPLEMENTATION |