Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "engine/application.h"
#include <RmlUi/Core.h>
#include <RmlUi/Debugger.h>
#include <fmt/core.h>
#include <glad/glad.h>
#include <hjson.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/spdlog.h>
#include <stb_image.h>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <tracy/Tracy.hpp>
#include "common/util/logging.h"
#include "common/util/paths.h"
#include "common/util/profiler.h"
#include "common/version.h"
#include "engine/audio/audiointerface.h"
#include "engine/cqspgui.h"
#include "engine/enginelogger.h"
#include "engine/glfwwindow.h"
#include "engine/ui/RmlUi_Renderer_GL3.h"
#include "engine/ui/rmlrenderinterface.h"
#include "engine/ui/rmlsysteminterface.h"
#include "engine/userinput.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::engine |