Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
cqsp::engine::Application Member List

This is the complete list of members for cqsp::engine::Application, including all inherited members.

Application(int _argc, char *_argv[])cqsp::engine::Application
ButtonIsHeld(int btn)cqsp::engine::Applicationinline
ButtonIsHeld(KeyInput btn)cqsp::engine::Applicationinline
ButtonIsPressed(int btn)cqsp::engine::Applicationinline
ButtonIsPressed(KeyInput btn)cqsp::engine::Applicationinline
ButtonIsReleased(int btn)cqsp::engine::Applicationinline
ButtonIsReleased(KeyInput btn)cqsp::engine::Applicationinline
CalculateProjections()cqsp::engine::Applicationprivate
CloseDocument(const std::string &path)cqsp::engine::Application
cmd_line_argscqsp::engine::Applicationprivate
deltaTimecqsp::engine::Applicationprivate
destroy()cqsp::engine::Applicationprivate
draw_fpscqsp::engine::Applicationprivate
DrawText(const std::string &text, float x, float y)cqsp::engine::Application
DrawText(const std::string &text, const glm::vec3 &color, float x, float y)cqsp::engine::Application
DrawText(const std::string &text, float x, float y, float size)cqsp::engine::Application
DrawText(const std::string &text, const glm::vec3 &color, float x, float y, float size)cqsp::engine::Application
DrawTextNormalized(const std::string &text, float x, float y)cqsp::engine::Application
EventListener typedefcqsp::engine::Application
ExitApplication()cqsp::engine::Application
fontShadercqsp::engine::Applicationprivate
fpscqsp::engine::Applicationprivate
full_screencqsp::engine::Applicationprivate
Get2DProj()cqsp::engine::Applicationinline
Get3DProj()cqsp::engine::Applicationinline
GetAssetManager()cqsp::engine::Applicationinline
GetAudioInterface()cqsp::engine::Applicationinline
GetClientOptions()cqsp::engine::Applicationinline
GetCmdLineArgs()cqsp::engine::Applicationinline
GetDeltaTime() constcqsp::engine::Applicationinline
GetFont()cqsp::engine::Applicationinline
GetFps() constcqsp::engine::Applicationinline
GetGame()cqsp::engine::Applicationinline
GetMouseX()cqsp::engine::Applicationinline
GetMouseY()cqsp::engine::Applicationinline
GetRmlUiContext()cqsp::engine::Applicationinline
GetRmlUiProj()cqsp::engine::Applicationinline
GetScrollAmount()cqsp::engine::Applicationinline
GetTime()cqsp::engine::Application
GetWindow()cqsp::engine::Applicationinline
GetWindowHeight() constcqsp::engine::Applicationinline
GetWindowWidth() constcqsp::engine::Applicationinline
GlInit()cqsp::engine::Applicationprivate
HasCmdLineArgs(const std::string &arg)cqsp::engine::Applicationinline
icon_pathcqsp::engine::Applicationprivate
init()cqsp::engine::Applicationprivate
InitAudio()cqsp::engine::Applicationprivate
InitFonts()cqsp::engine::Applicationprivate
InitGame()cqsp::engine::Applicationinline
InitImgui()cqsp::engine::Applicationprivate
InitRmlUi()cqsp::engine::Applicationprivate
lastFramecqsp::engine::Applicationprivate
LoadDocument(const std::string &path)cqsp::engine::Application
loaded_documentscqsp::engine::Applicationprivate
localecqsp::engine::Applicationprivate
LoggerInit()cqsp::engine::Applicationprivate
LogInfo()cqsp::engine::Applicationprivate
m_audio_interfacecqsp::engine::Applicationprivate
m_client_optionscqsp::engine::Applicationprivate
m_event_instancercqsp::engine::Applicationprivate
m_fontcqsp::engine::Applicationprivate
m_gamecqsp::engine::Applicationprivate
m_ne_contextcqsp::engine::Applicationprivate
m_render_interfacecqsp::engine::Applicationprivate
m_scene_managercqsp::engine::Applicationprivate
m_system_interfacecqsp::engine::Applicationprivate
m_windowcqsp::engine::Applicationprivate
managercqsp::engine::Applicationprivate
MouseButtonDoubleClicked(int btn)cqsp::engine::Applicationinline
MouseButtonIsHeld(int btn)cqsp::engine::Applicationinline
MouseButtonIsPressed(int btn)cqsp::engine::Applicationinline
MouseButtonIsReleased(int btn)cqsp::engine::Applicationinline
MouseButtonLastReleased(int btn)cqsp::engine::Applicationinline
MouseDragged()cqsp::engine::Applicationinline
ProcessRmlUiUserInput()cqsp::engine::Applicationprivate
propertiescqsp::engine::Applicationprivate
ReloadDocument(const std::string &path)cqsp::engine::Application
ResetGame()cqsp::engine::Applicationinlineprivate
rml_contextcqsp::engine::Applicationprivate
rmlui_projectioncqsp::engine::Applicationprivate
run()cqsp::engine::Application
Screenshot(const char *path=NULL)cqsp::engine::Application
SetFont(cqsp::asset::Font *font)cqsp::engine::Applicationinline
SetFontShader(cqsp::asset::ShaderProgram *shader)cqsp::engine::Applicationinline
SetFullScreen(bool screen)cqsp::engine::Application
SetIcon()cqsp::engine::Applicationprivate
SetScene()cqsp::engine::Applicationinline
SetWindowDimensions(int width, int height)cqsp::engine::Application
ShouldExit()cqsp::engine::Application
three_dim_projectioncqsp::engine::Applicationprivate
to_haltcqsp::engine::Applicationprivate
two_dim_projectioncqsp::engine::Applicationprivate