Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Namespaces
framebuffer.h File Reference
#include <memory>
#include <utility>
#include <vector>
#include "engine/renderer/renderer.h"
#include "engine/window.h"

Go to the source code of this file.

Classes

class  cqsp::engine::IFramebuffer
 Interface for framebuffer renderers. More...
 
class  cqsp::engine::FramebufferRenderer
 
class  cqsp::engine::AAFrameBufferRenderer
 
class  cqsp::engine::LayerRenderer
 Renders a series of framebuffers onto screen. This is a relatively simple way of allowing organization of multiple framebuffers. But layer management is a bit scuffed and could be made more intuitive. How, that's a different question.
How to use:
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Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::engine