#include <framebuffer.h>
◆ AAFrameBufferRenderer()
| cqsp::engine::AAFrameBufferRenderer::AAFrameBufferRenderer |
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inline |
◆ ~AAFrameBufferRenderer()
| cqsp::engine::AAFrameBufferRenderer::~AAFrameBufferRenderer |
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◆ BeginDraw()
| void cqsp::engine::AAFrameBufferRenderer::BeginDraw |
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overridevirtual |
◆ Clear()
| void cqsp::engine::AAFrameBufferRenderer::Clear |
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overridevirtual |
◆ EndDraw()
| void cqsp::engine::AAFrameBufferRenderer::EndDraw |
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overridevirtual |
◆ Free()
| void cqsp::engine::AAFrameBufferRenderer::Free |
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overridevirtual |
◆ FreeBuffer()
| void cqsp::engine::AAFrameBufferRenderer::FreeBuffer |
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◆ GetMeshOutput()
| engine::Mesh & cqsp::engine::AAFrameBufferRenderer::GetMeshOutput |
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inlineoverridevirtual |
◆ InitTexture()
| void cqsp::engine::AAFrameBufferRenderer::InitTexture |
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int |
width, |
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int |
height |
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) |
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overridevirtual |
◆ NewFrame()
| void cqsp::engine::AAFrameBufferRenderer::NewFrame |
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const Window & |
window | ) |
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overridevirtual |
◆ RenderBuffer()
| void cqsp::engine::AAFrameBufferRenderer::RenderBuffer |
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overridevirtual |
◆ SetMesh()
| void cqsp::engine::AAFrameBufferRenderer::SetMesh |
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engine::Mesh_t |
mesh | ) |
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inlineoverridevirtual |
◆ SetShader()
◆ buffer_shader
◆ framebuffer
| unsigned int cqsp::engine::AAFrameBufferRenderer::framebuffer |
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private |
◆ height
| int cqsp::engine::AAFrameBufferRenderer::height |
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private |
◆ intermediateFBO
| unsigned int cqsp::engine::AAFrameBufferRenderer::intermediateFBO |
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private |
◆ mesh_output
| Mesh_t cqsp::engine::AAFrameBufferRenderer::mesh_output |
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private |
◆ mscat
| unsigned int cqsp::engine::AAFrameBufferRenderer::mscat |
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private |
◆ screenTexture
| unsigned int cqsp::engine::AAFrameBufferRenderer::screenTexture |
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private |
◆ width
| int cqsp::engine::AAFrameBufferRenderer::width |
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private |
The documentation for this class was generated from the following files: