#include <framebuffer.h>
◆ AAFrameBufferRenderer()
cqsp::engine::AAFrameBufferRenderer::AAFrameBufferRenderer |
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inline |
◆ ~AAFrameBufferRenderer()
cqsp::engine::AAFrameBufferRenderer::~AAFrameBufferRenderer |
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◆ BeginDraw()
void cqsp::engine::AAFrameBufferRenderer::BeginDraw |
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overridevirtual |
◆ Clear()
void cqsp::engine::AAFrameBufferRenderer::Clear |
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overridevirtual |
◆ EndDraw()
void cqsp::engine::AAFrameBufferRenderer::EndDraw |
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overridevirtual |
◆ Free()
void cqsp::engine::AAFrameBufferRenderer::Free |
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overridevirtual |
◆ FreeBuffer()
void cqsp::engine::AAFrameBufferRenderer::FreeBuffer |
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◆ GetMeshOutput()
◆ InitTexture()
void cqsp::engine::AAFrameBufferRenderer::InitTexture |
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int |
width, |
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int |
height |
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overridevirtual |
◆ NewFrame()
void cqsp::engine::AAFrameBufferRenderer::NewFrame |
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const Window & |
window | ) |
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overridevirtual |
◆ RenderBuffer()
void cqsp::engine::AAFrameBufferRenderer::RenderBuffer |
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overridevirtual |
◆ SetMesh()
◆ SetShader()
◆ buffer_shader
◆ framebuffer
unsigned int cqsp::engine::AAFrameBufferRenderer::framebuffer |
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private |
◆ height
int cqsp::engine::AAFrameBufferRenderer::height |
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private |
◆ intermediateFBO
unsigned int cqsp::engine::AAFrameBufferRenderer::intermediateFBO |
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private |
◆ mesh_output
◆ mscat
unsigned int cqsp::engine::AAFrameBufferRenderer::mscat |
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private |
◆ screenTexture
unsigned int cqsp::engine::AAFrameBufferRenderer::screenTexture |
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private |
◆ width
int cqsp::engine::AAFrameBufferRenderer::width |
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private |
The documentation for this class was generated from the following files: