Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
framebuffer.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <glad/glad.h>
20
21#include <memory>
22#include <utility>
23#include <vector>
24
26#include "engine/window.h"
27
28namespace cqsp::engine {
33 public:
34 virtual ~IFramebuffer() {}
35
36 virtual void InitTexture(int width = 1280, int height = 720) = 0;
37 virtual void Clear() = 0;
38 virtual void BeginDraw() = 0;
39 virtual void EndDraw() = 0;
40 virtual void RenderBuffer() = 0;
41 virtual void Free() = 0;
42 virtual void NewFrame(const Window& window) = 0;
43
44 virtual Mesh& GetMeshOutput() = 0;
45 virtual void SetMesh(Mesh_t) = 0;
46 virtual void SetShader(asset::ShaderProgram_t shader) = 0;
47};
48
50 public:
53
54 void InitTexture(int width, int height) override;
55 void Clear() override;
56 void BeginDraw() override;
57 void EndDraw() override;
58 void RenderBuffer() override;
59 void Free() override;
60 void NewFrame(const Window& window) override;
61 void SetMesh(Mesh_t mesh) override { mesh_output = mesh; }
62 Mesh& GetMeshOutput() override { return *mesh_output; }
63 void SetShader(asset::ShaderProgram_t shader) override { buffer_shader = shader; }
64 void FreeBuffer();
65
66 private:
67 unsigned int framebuffer;
68 unsigned int colorbuffer;
69 unsigned int rbo;
70 int width;
71 int height;
74};
75
77 public:
81
82 void InitTexture(int width, int height) override;
83 void Clear() override;
84 void BeginDraw() override;
85 void EndDraw() override;
86 void Free() override;
87 void RenderBuffer() override;
88 void NewFrame(const Window& window) override;
89 void FreeBuffer();
90
91 engine::Mesh& GetMeshOutput() override { return *mesh_output; }
92 void SetMesh(engine::Mesh_t mesh) override { mesh_output = mesh; }
93 void SetShader(asset::ShaderProgram_t shader) override { buffer_shader = shader; }
94
95 private:
96 int width;
97 int height;
98
99 unsigned int framebuffer;
100 unsigned int intermediateFBO;
101 unsigned int screenTexture;
102 unsigned int mscat;
105};
106
139 public:
141 template <class T>
143 std::unique_ptr<T> fb = std::make_unique<T>();
144 InitFramebuffer(fb.get(), shader, window);
145 framebuffers.push_back(std::move(fb));
146 return framebuffers.size() - 1;
147 }
148
149 void BeginDraw(int layer);
150 void EndDraw(int layer);
151 void DrawAllLayers();
153 int GetLayerCount();
154
155 IFramebuffer* GetFrameBuffer(int layer) { return framebuffers[layer].get(); }
156
157 private:
159 unsigned int blend_dest_factor;
160 std::vector<std::unique_ptr<IFramebuffer>> framebuffers;
162};
163
164const char* FramebufferStatusToString(GLenum error);
165} // namespace cqsp::engine
Definition: framebuffer.h:76
unsigned int screenTexture
Definition: framebuffer.h:101
void SetShader(asset::ShaderProgram_t shader) override
Definition: framebuffer.h:93
AAFrameBufferRenderer()
Definition: framebuffer.h:78
void BeginDraw() override
Definition: framebuffer.cpp:171
void FreeBuffer()
Definition: framebuffer.cpp:180
void Clear() override
Definition: framebuffer.cpp:164
engine::Mesh & GetMeshOutput() override
Definition: framebuffer.h:91
Mesh_t mesh_output
Definition: framebuffer.h:104
void EndDraw() override
Definition: framebuffer.cpp:176
void InitTexture(int width, int height) override
Definition: framebuffer.cpp:123
int width
Definition: framebuffer.h:96
void SetMesh(engine::Mesh_t mesh) override
Definition: framebuffer.h:92
int height
Definition: framebuffer.h:97
unsigned int framebuffer
Definition: framebuffer.h:99
unsigned int intermediateFBO
Definition: framebuffer.h:100
void RenderBuffer() override
Definition: framebuffer.cpp:187
asset::ShaderProgram_t buffer_shader
Definition: framebuffer.h:103
void NewFrame(const Window &window) override
Definition: framebuffer.cpp:204
void Free() override
Definition: framebuffer.cpp:178
unsigned int mscat
Definition: framebuffer.h:102
~AAFrameBufferRenderer()
Definition: framebuffer.cpp:121
Definition: framebuffer.h:49
asset::ShaderProgram_t buffer_shader
Definition: framebuffer.h:72
int width
Definition: framebuffer.h:70
void SetMesh(Mesh_t mesh) override
Definition: framebuffer.h:61
FramebufferRenderer()
Definition: framebuffer.h:51
void Clear() override
Definition: framebuffer.cpp:71
void SetShader(asset::ShaderProgram_t shader) override
Definition: framebuffer.h:63
void BeginDraw() override
Definition: framebuffer.cpp:76
engine::Mesh_t mesh_output
Definition: framebuffer.h:73
void EndDraw() override
Definition: framebuffer.cpp:81
void FreeBuffer()
Definition: framebuffer.cpp:102
Mesh & GetMeshOutput() override
Definition: framebuffer.h:62
unsigned int rbo
Definition: framebuffer.h:69
void Free() override
Definition: framebuffer.cpp:100
void RenderBuffer() override
Definition: framebuffer.cpp:89
unsigned int colorbuffer
Definition: framebuffer.h:68
void InitTexture(int width, int height) override
Definition: framebuffer.cpp:46
void NewFrame(const Window &window) override
Definition: framebuffer.cpp:107
unsigned int framebuffer
Definition: framebuffer.h:67
~FramebufferRenderer()
Definition: framebuffer.cpp:44
int height
Definition: framebuffer.h:71
Interface for framebuffer renderers.
Definition: framebuffer.h:32
virtual void InitTexture(int width=1280, int height=720)=0
virtual void BeginDraw()=0
virtual void RenderBuffer()=0
virtual void SetShader(asset::ShaderProgram_t shader)=0
virtual Mesh & GetMeshOutput()=0
virtual void Clear()=0
virtual ~IFramebuffer()
Definition: framebuffer.h:34
virtual void EndDraw()=0
virtual void SetMesh(Mesh_t)=0
virtual void NewFrame(const Window &window)=0
Renders a series of framebuffers onto screen. This is a relatively simple way of allowing organizatio...
Definition: framebuffer.h:138
void EndDraw(int layer)
Definition: framebuffer.cpp:221
unsigned int blend_source_factor
Definition: framebuffer.h:158
LayerRenderer()
Definition: framebuffer.cpp:217
int AddLayer(asset::ShaderProgram_t shader, const engine::Window &window)
Definition: framebuffer.h:142
void InitFramebuffer(IFramebuffer *buffer, cqsp::asset::ShaderProgram_t shader, const cqsp::engine::Window &window)
Definition: framebuffer.cpp:246
unsigned int blend_dest_factor
Definition: framebuffer.h:159
void NewFrame(const cqsp::engine::Window &window)
Definition: framebuffer.cpp:237
void BeginDraw(int layer)
Definition: framebuffer.cpp:219
int GetLayerCount()
Definition: framebuffer.cpp:244
std::vector< std::unique_ptr< IFramebuffer > > framebuffers
Definition: framebuffer.h:160
void DrawAllLayers()
Definition: framebuffer.cpp:223
IFramebuffer * GetFrameBuffer(int layer)
Definition: framebuffer.h:155
Definition: mesh.h:24
The window handles the initialization of the callbacks, and all the input and output....
Definition: window.h:24
std::shared_ptr< ShaderProgram > ShaderProgram_t
The preferred way of using a shader program.
Definition: shader.h:113
Definition: application.cpp:55
const char * FramebufferStatusToString(GLenum error)
Definition: framebuffer.cpp:253
std::shared_ptr< Mesh > Mesh_t
Definition: mesh.h:43
GLFWwindow * window(Window *window)
Definition: application.cpp:60