#include <framebuffer.h>
◆ FramebufferRenderer()
cqsp::engine::FramebufferRenderer::FramebufferRenderer |
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inline |
◆ ~FramebufferRenderer()
cqsp::engine::FramebufferRenderer::~FramebufferRenderer |
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◆ BeginDraw()
void cqsp::engine::FramebufferRenderer::BeginDraw |
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overridevirtual |
◆ Clear()
void cqsp::engine::FramebufferRenderer::Clear |
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overridevirtual |
◆ EndDraw()
void cqsp::engine::FramebufferRenderer::EndDraw |
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overridevirtual |
◆ Free()
void cqsp::engine::FramebufferRenderer::Free |
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overridevirtual |
◆ FreeBuffer()
void cqsp::engine::FramebufferRenderer::FreeBuffer |
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◆ GetMeshOutput()
◆ InitTexture()
void cqsp::engine::FramebufferRenderer::InitTexture |
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int |
width, |
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int |
height |
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) |
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overridevirtual |
◆ NewFrame()
void cqsp::engine::FramebufferRenderer::NewFrame |
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const Window & |
window | ) |
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overridevirtual |
◆ RenderBuffer()
void cqsp::engine::FramebufferRenderer::RenderBuffer |
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overridevirtual |
◆ SetMesh()
◆ SetShader()
◆ buffer_shader
◆ colorbuffer
unsigned int cqsp::engine::FramebufferRenderer::colorbuffer |
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private |
◆ framebuffer
unsigned int cqsp::engine::FramebufferRenderer::framebuffer |
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private |
◆ mesh_output
The documentation for this class was generated from the following files: