Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Classes | Namespaces | Typedefs
model.h File Reference
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include "engine/asset/asset.h"
#include "engine/graphics/mesh.h"
#include "engine/graphics/shader.h"
#include "engine/graphics/texture.h"

Go to the source code of this file.

Classes

struct  cqsp::asset::Material
 
struct  cqsp::asset::ModelMesh
 
struct  cqsp::asset::Model
 
struct  cqsp::asset::Vertex
 

Namespaces

namespace  cqsp
 
namespace  cqsp::asset
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 

Typedefs

typedef std::shared_ptr< ModelMesh > cqsp::asset::ModelMesh_t