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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <map>#include <memory>#include <string>#include <vector>#include <glm/vec2.hpp>#include <glm/vec3.hpp>#include "engine/asset/asset.h"#include "engine/graphics/mesh.h"#include "engine/graphics/shader.h"#include "engine/graphics/texture.h"Go to the source code of this file.
Classes | |
| struct | cqsp::asset::Material |
| struct | cqsp::asset::ModelMesh |
| struct | cqsp::asset::Model |
| struct | cqsp::asset::Vertex |
Namespaces | |
| namespace | cqsp |
| namespace | cqsp::asset |
| When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Typedefs | |
| typedef std::shared_ptr< ModelMesh > | cqsp::asset::ModelMesh_t |