#include <model.h>
◆ Material()
cqsp::asset::Material::Material |
( |
| ) |
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|
default |
◆ ~Material()
cqsp::asset::Material::~Material |
( |
| ) |
|
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inline |
◆ ambient
◆ base_ambient
glm::vec3 cqsp::asset::Material::base_ambient |
◆ base_diffuse
glm::vec3 cqsp::asset::Material::base_diffuse |
◆ base_emissive
glm::vec3 cqsp::asset::Material::base_emissive |
◆ base_specular
glm::vec3 cqsp::asset::Material::base_specular |
◆ base_transparent
glm::vec3 cqsp::asset::Material::base_transparent |
◆ diffuse
◆ height
◆ specular
The documentation for this struct was generated from the following file:
- /github/workspace/src/engine/graphics/model.h